Exemple #1
0
        /// <summary>
        /// Attempts to get non-full segment
        /// </summary>
        /// <returns>Non-full tail segment if found (null otherwise)</returns>
        private DiskQueueSegmentWrapper <T> TryGetNonFullTailSegment()
        {
            DiskQueueSegmentWrapper <T> result = _tailSegment;

            if (!result.IsFull)
            {
                return(result);
            }

            bool lockTaken        = false;
            bool segmentAllocated = false;

            try
            {
                Monitor.Enter(_segmentOperationsLock, ref lockTaken);

                result = _tailSegment; // Should retry inside lock
                if (!result.IsFull)
                {
                    return(result);
                }

                if (_segments.Count < _maxSegmentCount)
                {
                    result           = AllocateNewSegment();
                    segmentAllocated = true;
                    return(result);
                }
            }
            finally
            {
                if (lockTaken)
                {
                    Monitor.Exit(_segmentOperationsLock);
                }

                if (segmentAllocated) // Segment was allocated => should notify all waiters outside the lock
                {
                    _addMonitor.PulseAll();
                }
            }

            return(null);
        }
Exemple #2
0
        /// <summary>
        /// Moves head to the next non-completed segment
        /// </summary>
        /// <returns>New head segment</returns>
        private DiskQueueSegmentWrapper <T> MoveHeadToNonCompletedSegment()
        {
            Debug.Assert(Monitor.IsEntered(_segmentOperationsLock));

            DiskQueueSegmentWrapper <T> curHeadSegment = _headSegment;

            if (curHeadSegment.NextSegment == null || !curHeadSegment.IsCompleted)
            {
                return(curHeadSegment);
            }

            curHeadSegment = curHeadSegment.NextSegment;
            while (curHeadSegment.NextSegment != null && curHeadSegment.IsCompleted)
            {
                curHeadSegment = curHeadSegment.NextSegment;
            }

            _headSegment = curHeadSegment;

            VerifyConsistency();
            return(curHeadSegment);
        }
Exemple #3
0
        private void VerifyConsistency()
        {
            Debug.Assert(Monitor.IsEntered(_segmentOperationsLock), "segment lock is not acquired");

            Debug.Assert(_headSegment != null, "_headSegment != null");
            Debug.Assert(_tailSegment != null, "_tailSegment != null");
            Debug.Assert(_segments.Count > 0, "_segments.Count > 0");
            Debug.Assert(_tailSegment == _segments[_segments.Count - 1], "_tailSegment == _segments[_segments.Count - 1]");

            bool beforeHead = true;
            DiskQueueSegmentWrapper <T> prevSegment = null;

            _segments.ForEach(curSegment =>
            {
                if (prevSegment != null)
                {
                    Debug.Assert(prevSegment.NextSegment == curSegment, "Linked-list of segments is broken");
                }

                if (curSegment == _headSegment)
                {
                    Debug.Assert(beforeHead, "Head segments met twice");
                    beforeHead = false;
                }

                if (beforeHead)
                {
                    Debug.Assert(curSegment.IsCompleted, "All segements before head should be in IsCompleted state");
                }
                if (curSegment != _tailSegment)
                {
                    Debug.Assert(curSegment.IsFull, "All segements before tail should be in IsFull state");
                }

                prevSegment = curSegment;
            });
            Debug.Assert(!beforeHead, "HeadSegment is not found in the list of segments");
        }
Exemple #4
0
        /// <summary>
        /// Creates a new segment.
        /// Attention: waiters notification is required after the segment allocation (<see cref="_addMonitor"/>)
        /// </summary>
        /// <returns>Created segment</returns>
        private DiskQueueSegmentWrapper <T> AllocateNewSegment()
        {
            CheckDisposed();

            Debug.Assert(Monitor.IsEntered(_segmentOperationsLock));
            Debug.Assert(!Monitor.IsEntered(_takeMonitor));
            Debug.Assert(!Monitor.IsEntered(_peekMonitor));

            var result = _segmentFactory.CreateSegmentWrapped(_segmentsPath, checked (++_lastSegmentNumber));

            if (result == null)
            {
                throw new InvalidOperationException("CreateSegment returned null");
            }
            Debug.Assert(result.Number == _lastSegmentNumber);

            _segments.Add(result);
            _tailSegment.NextSegment = result;
            _tailSegment             = result;

            VerifyConsistency();
            return(result);
        }
Exemple #5
0
        /// <summary>
        /// Attempts to find non-completed head segment
        /// </summary>
        /// <returns>Non-completed head segment if found (null otherwise)</returns>
        private DiskQueueSegmentWrapper <T> TryGetNonCompletedHeadSegment()
        {
            DiskQueueSegmentWrapper <T> result = _headSegment;

            if (!result.IsCompleted)
            {
                return(result);
            }

            if (_headSegment.NextSegment != null)
            {
                lock (_segmentOperationsLock)
                {
                    result = _headSegment; // Retry inside lock
                    if (!result.IsCompleted)
                    {
                        return(result);
                    }

                    // Search for not completed segment
                    result = MoveHeadToNonCompletedSegment();
                    if (!result.IsCompleted)
                    {
                        // Perform compaction
                        // Force compaction when we reach limit of available segments
                        if ((!IsBackgroundCompactionEnabled || _segments.Count == _maxSegmentCount) && _headSegment != _segments[0])
                        {
                            Compact(allowNotification: false);
                        }

                        return(result);
                    }
                }
            }

            return(null);
        }
Exemple #6
0
        /// <summary>
        /// DiskQueue constructor
        /// </summary>
        /// <param name="path">Path to the folder on the disk to store queue segments</param>
        /// <param name="segmentFactory">Factory to create DiskQueueSegments</param>
        /// <param name="maxSegmentCount">Maximum number of simultaniously active segments</param>
        /// <param name="backgroundCompaction">Is background compaction allowed (if not then compaction happens synchronously within the Take operation)</param>
        /// <param name="compactionPeriod">Compaction period in milliseconds</param>
        internal DiskQueue(string path, DiskQueueSegmentFactory <T> segmentFactory, int maxSegmentCount, bool backgroundCompaction, int compactionPeriod)
        {
            if (string.IsNullOrEmpty(path))
            {
                throw new ArgumentNullException(nameof(path));
            }
            if (segmentFactory == null)
            {
                throw new ArgumentNullException(nameof(segmentFactory));
            }
            if (compactionPeriod <= 0)
            {
                throw new ArgumentOutOfRangeException(nameof(compactionPeriod), "Compaction period should be positive");
            }
            if (maxSegmentCount == 0 || maxSegmentCount == 1)
            {
                throw new ArgumentOutOfRangeException(nameof(maxSegmentCount), "At least two segments should be available");
            }
            if (maxSegmentCount > int.MaxValue / 4)
            {
                throw new ArgumentOutOfRangeException(nameof(maxSegmentCount), "Segment count is too large");
            }

            if (maxSegmentCount <= 0 || maxSegmentCount > int.MaxValue / 4)
            {
                maxSegmentCount = int.MaxValue / 4;
            }

            _addMonitor  = new MonitorObject("DiskQueue.AddMonitor");
            _takeMonitor = new MonitorObject("DiskQueue.TakeMonitor");
            _peekMonitor = new MonitorObject("DiskQueue.PeekMonitor");

            _segmentFactory        = segmentFactory;
            _segmentOperationsLock = new object();
            _maxSegmentCount       = maxSegmentCount;
            _segmentsPath          = path;

            _itemCount       = 0;
            _boundedCapacity = -1;
            if (_segmentFactory.SegmentCapacity > 0)
            {
                _boundedCapacity = (long)_segmentFactory.SegmentCapacity * maxSegmentCount;
            }

            _nonFairItemThreshold    = Environment.ProcessorCount;
            _nonFairSegmentThreshold = _segmentFactory.SegmentCapacity > 0 ? Math.Max(1, (8 * Environment.ProcessorCount) / _segmentFactory.SegmentCapacity) : 16;

            var discoveredSegments = segmentFactory.DiscoverSegmentsWrapped(path);

            _segments = new CircularList <DiskQueueSegmentWrapper <T> >(discoveredSegments.OrderBy(o => o.Number));
            if (_segments.Count > 0)
            {
                for (int i = 0; i < _segments.Count; i++)
                {
                    if (i + 1 < _segments.Count)
                    {
                        _segments[i].NextSegment = _segments[i + 1]; // Build linked-list
                        if (_segments[i].Number == _segments[i + 1].Number)
                        {
                            throw new InvalidOperationException("DiscoverSegments returned duplicated segment numbers");
                        }
                    }
                    _itemCount += _segments[i].Count;
                }

                _headSegment       = _segments[0];
                _tailSegment       = _segments[_segments.Count - 1];
                _lastSegmentNumber = _tailSegment.Number;

                if (_tailSegment.IsFull)
                {
                    // Allocate new segment when tail is Full (prevent write modifications of segments from previous run)
                    var newTailSegment = segmentFactory.CreateSegmentWrapped(path, ++_lastSegmentNumber);
                    _tailSegment.NextSegment = newTailSegment;
                    _tailSegment             = newTailSegment;
                    _segments.Add(newTailSegment);
                }
            }
            else
            {
                // Allocate new segment
                _headSegment = _tailSegment = segmentFactory.CreateSegmentWrapped(path, ++_lastSegmentNumber);
                _segments.Add(_tailSegment);
            }

            _compactionPeriod = compactionPeriod;
            if (backgroundCompaction)
            {
                _backgroundCompactionThread = new DelegateThreadSetManager(1, this.GetType().GetCSName() + "_" + this.GetHashCode().ToString() + " Background compaction", BackgroundCompactionProc);
                _backgroundCompactionThread.IsBackground = true;
                _backgroundCompactionThread.Start();
            }

            _isDisposed = false;
        }