public void nextRound() { startShotDisk(); // can shoot now disk_factory.FreeAllDisks(); // reset the disks currentTimeCount = 0; cur_n = 0; roundCount++; // raise the round }
public void nextRound() { startShotDisk(); // can shoot now disk_factory.FreeAllDisks(); // reset the disks currentTimeCount = 0; cur_n = 0; roundCount++; // raise the round }