public static void LoadFromDisk() { if (!_hasLoaded) { _hasLoaded = true; PersistentDiskData diskData = DiskDataHandler.Load <PersistentDiskData>(DATA_PATH); if (diskData.DataSaved) { _bossLockStatuses = diskData.BossLockStatuses; _bossUnlocksNeedingNotification = diskData.BossUnlocksNeedingNotification; guaranteeAllBossesPresent(); } else { getInitialBossLockData(); } _levelsBeatenByNumPlayers = diskData.LevelsBeatenByNumPlayers; _bossesBeaten = diskData.BossesBeaten; _timesBeat4CornerBosses = diskData.TimesBeat4CornerBosses; _timesAcceptedMaster = diskData.TimesAcceptedMaster; _timesRefusedMaster = diskData.TimesRefusedMaster; _timesDefeatedMaster = diskData.TimesDefeatedMaster; _timesClearedMap = diskData.TimesClearedMap; _highScoreSinglePlayer = diskData.HighScoreSinglePlayer; _highScoreCoop = diskData.HighScoreCoop; if (_levelsBeatenByNumPlayers == null) { _levelsBeatenByNumPlayers = new int[DynamicData.MAX_PLAYERS]; } } }
public static void LoadFromDisk(bool force = false) { if (!_hasLoaded || force) { _hasLoaded = true; ProgressDiskData diskData = DiskDataHandler.Load <ProgressDiskData>(DATA_PATH); if (diskData.DataSaved) { _completedTiles = diskData.CompletedTiles; if (diskData.HaveUsedMostRecentTile) { _mostRecentTile = diskData.MostRecentTile; } _mostPlayersUsed = diskData.MostPlayersUsed; _weaponSlotsByPlayer = diskData.WeaponSlotsByPlayer; if (_weaponSlotsByPlayer == null) { _weaponSlotsByPlayer = new Dictionary <int, SlotWrapper[]>(); } _currentBosses = diskData.CurrentBosses; if (_currentBosses != null && _currentBosses.Length < 4) { _currentBosses = null; } _playerPoints = diskData.PlayerPoints; if (_playerPoints != null && _playerPoints.Length < DynamicData.MAX_PLAYERS) { _playerPoints = null; } _playerHealth = diskData.PlayerHealth; if (_playerHealth != null && _playerHealth.Length < DynamicData.MAX_PLAYERS) { _playerHealth = null; } _minibossTiles = diskData.MinibossTiles; } else { setStartingMinibosses(); } } }
public static void SaveToDisk() { ProgressDiskData diskData = new ProgressDiskData(); diskData.DataSaved = true; diskData.CompletedTiles = _completedTiles; diskData.HaveUsedMostRecentTile = _mostRecentTile != null; diskData.MostRecentTile = _mostRecentTile.HasValue ? _mostRecentTile.Value : new IntegerVector(); diskData.MostPlayersUsed = _mostPlayersUsed; diskData.WeaponSlotsByPlayer = _weaponSlotsByPlayer; diskData.CurrentBosses = _currentBosses; diskData.PlayerPoints = _playerPoints; diskData.PlayerHealth = _playerHealth; diskData.MinibossTiles = _minibossTiles; DiskDataHandler.Save(DATA_PATH, diskData); PersistentData.SaveToDisk(); }
public static void SaveToDisk() { if (_bossLockStatuses == null) { getInitialBossLockData(); } PersistentDiskData diskData = new PersistentDiskData(); diskData.DataSaved = true; diskData.BossLockStatuses = _bossLockStatuses; diskData.BossUnlocksNeedingNotification = _bossUnlocksNeedingNotification; diskData.LevelsBeatenByNumPlayers = _levelsBeatenByNumPlayers; diskData.BossesBeaten = _bossesBeaten; diskData.TimesBeat4CornerBosses = _timesBeat4CornerBosses; diskData.TimesAcceptedMaster = _timesAcceptedMaster; diskData.TimesRefusedMaster = _timesRefusedMaster; diskData.TimesDefeatedMaster = _timesDefeatedMaster; diskData.TimesClearedMap = _timesClearedMap; diskData.HighScoreSinglePlayer = _highScoreSinglePlayer; diskData.HighScoreCoop = _highScoreCoop; DiskDataHandler.Save(DATA_PATH, diskData); }