/// <summary>
 /// Uses a basic grid coordinate system to represent where a hex is in the complete grid. This gives a jaggered y.
 /// Since grids are offset between rows or columns, it's assumed that the center of (0,0)
 /// is at position (0,0). (0,1) diagonally up right to the the original. (0, 2) is in line with the original.
 /// This format assumes a TopPoint configuration
 /// </summary>
 /// <param name="coordinate"></param>
 /// <returns></returns>
 public Vector2 EuclidianPosition(DiscreteVector2 coordinate)
 {
     return(new Vector2(
                coordinate.X * HexHorizontalDistance + coordinate.Y % 2 * InnerRadius,
                coordinate.Y * HexVerticalDistance
                ));
 }
Exemple #2
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        public void Works()
        {
            // Arrange
            DiscreteVector2 vec1 = new DiscreteVector2(1, 1);
            DiscreteVector2 vec2 = new DiscreteVector2(-1, 2);

            // Act
            DiscreteVector2 add = vec1 + vec2;
            DiscreteVector2 sub = vec2 - vec1;

            // Assert
            Assert.That(add == new DiscreteVector2(0, 3));
            Assert.That(sub == new DiscreteVector2(-2, 1));
        }
Exemple #3
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 /// <summary>
 /// Construct a 2D array of Hexcoordinates to represent the grid
 /// </summary>
 /// <param name="dimensions"></param>
 public HexGrid2D(DiscreteVector2 dimensions)
 {
     Grid = SHexCoordinate.Grid2D(dimensions);
 }