public async Task updateJamesBondNames(MessageCreateEventArgs msgEvent) { DiscordGuild lhServer = msgEvent.Guild; await msgEvent.Message.Respond("I'm trying father"); Task <List <DiscordMember> > taskMembersList = lhServer.GetAllMembers(); List <DiscordMember> membersList = taskMembersList.Result.Where(x => x.Nickname != "James Bond").ToList <DiscordMember>(); if (membersList.Count <= 0) { await msgEvent.Message.Respond("Everyone is already James Bond 🔫😎"); } else { await msgEvent.Message.Respond("Updating those 007s"); string andStr = ""; foreach (DiscordMember member in membersList) { if (member.User.ID != lhBotId) { try { await lhServer.ModifyMember(member.User.ID, "James Bond", member.Roles, member.IsMuted, member.IsDeafened, 0); await msgEvent.Message.Respond(member.User.Mention + andStr + " you're a James Bond"); andStr = " and"; } catch (Exception e)//I'm not sure what the issue is, but it fails on some users. Based on bad documentation, I think users need to be online or else it fails { await msgEvent.Message.Respond(member.User.Mention + " I couldn't make you a James Bond, sorry!"); } } } await msgEvent.Message.Respond("Everyone is a James Bond 😎👍"); } return; }