public async Task ViewEmoji(string name) { var emoji = DiscordEmoji.EmoteFromName(name); if (emoji == null) { await ReplyAsync("No emoji by that name was found on DiscordEmoji." + "\nPlease select a valid emoji from the catalog at https://discordemoji.com" + "\n\n(The emoji name is case sensitive. Don't include the colons in your command!)"); return; } if (!(Context.Channel is IDMChannel) && !(Context.Channel as ITextChannel).IsNsfw && DiscordEmoji.GetCategoryName(emoji.Category) == "NSFW") { await ReplyAsync("Woah, that's an NSFW emoji. Use this command in an NSFW channel."); return; } string source; if (String.IsNullOrWhiteSpace(emoji.Source)) { source = "**None**"; } else if (emoji.Source.StartsWith("http://") || emoji.Source.StartsWith("https://")) { source = $"[{emoji.Source}]({emoji.Source})"; } else { source = $"**{emoji.Source}**"; } await ReplyAsync(embed : new EmbedBuilder { Title = $":{emoji.Title}:", Url = $"https://discordemoji.com/emoji/{emoji.Slug}", Description = String.Join('\n', new string[] { $"Author: **{emoji.Author}**", $"Category: **{DiscordEmoji.GetCategoryName(emoji.Category)}**", $"Favorites: **{emoji.Favorites}**", $"Source: {source}", $"\nDescription:\n*{WebUtility.HtmlDecode(emoji.Description).Trim()}*" }), ImageUrl = emoji.Image }.WithFooter("https://discordemoji.com", "https://discordemoji.com/assets/img/ogicon.png").Build()); }
public async Task AddEmoji(string name, string nameOverride = null) { var emoji = DiscordEmoji.EmoteFromName(name); if (emoji == null) { await ReplyAsync("No emoji by that name was found on DiscordEmoji." + "\nPlease select a valid emoji from the catalog at https://discordemoji.com" + "\n\n(The emoji name is case sensitive. Don't include the colons in your command!)" + "\n\n If you're too lazy to go on the website, you can use the ``emojis`` command to list emojis." + $"\n``{Configuration.Prefix}emojis <category> <page (Optional)>``"); return; } if (!(Context.Channel as ITextChannel).IsNsfw && DiscordEmoji.GetCategoryName(emoji.Category) == "NSFW") { await ReplyAsync("That's an NSFW emoji, go into an NSFW channel for that."); return; } var guildEmoji = Context.Guild.Emotes; if (guildEmoji.Count(x => x.Animated) >= 50 && emoji.Animated) { await ReplyAsync("You already have fifty (50) animated emoji on this server. That is Discord's limit. Remove some before adding more."); return; } if (guildEmoji.Count(x => !x.Animated) >= 50 && !emoji.Animated) { await ReplyAsync("You already have fifty (50) emoji on this server. That is Discord's limit. Remove some before adding more."); return; } EmbedBuilder embed = new EmbedBuilder { Title = "Confirmation", Description = "Are you sure that you want to add this emoji to your server?\nReact with ✅ in less than 20 seconds to confirm. React with ❌ to abort.", ThumbnailUrl = emoji.Image }; embed.AddField("Name", emoji.Title); if (nameOverride != null) { embed.AddField("Name Override", nameOverride); } embed.AddField("Author", emoji.Author); SocketReaction reaction; try { var sent = await ReplyAsync(embed : embed.Build()); ChoiceTracker.AddUser(Context.User.Id); var t = Task.Run(async() => await sent.AddReactionsAsync(new[] { reactionYes, reactionNo })); reaction = await ReactionCollector.GrabReaction(Context.User, sent, x => x.Emote.Equals(reactionYes) || x.Emote.Equals(reactionNo), 20); } finally { ChoiceTracker.RemoveUser(Context.User.Id); } if (reaction == null) { await ReplyAsync("No reaction was given, aborting."); return; } if (reaction.Emote.Equals(reactionYes)) { var successMessage = await ReplyAsync("Hold on while I add your emoji..."); try { using (Stream image = await DiscordEmoji.GetImageAsync(emoji)) { // Check for Discord's 256kb emoji size cap if (image.Length / 1024 > 256) { await ReplyAsync("The selected emoji is above 256kb and cannot be uploaded to Discord. Go bother Kohai (DiscordEmoji developer) to fix it."); return; } await Context.Guild.CreateEmoteAsync(nameOverride ?? emoji.Title, new Image(image), options : new RequestOptions { AuditLogReason = $"Emoji added by {Context.User.Username}#{Context.User.Discriminator}", RetryMode = RetryMode.AlwaysFail // Will fail on too long of a ratelimit so the bot doesn't hang on emoji upload ratelimit }); } var addMessage = $"Cool beans, you've added {emoji.Title} to your server."; if (nameOverride != null) { addMessage += $" Name override: {nameOverride}"; } await successMessage.ModifyAsync(x => x.Content = addMessage); } catch (Exception ex) { if (ex is RateLimitedException) { await ReplyAsync("Discord has a ratelimit on adding emoji, and you've just hit it. Try adding your emoji at a later time."); return; } else if (ex is HttpException hex) { string message; switch (hex.HttpCode) { case (HttpStatusCode)400: message = $"The emoji failed to submit to Discord, it may have been too big. {hex.Reason ?? ""}"; break; default: message = "Unexpected status code received from Discord, something went wrong. Report it, I guess?"; break; } await ReplyAsync(message); return; } } } else { await ReplyAsync("Alright then, I won't be adding that emoji."); } }