public Setting(string _Game, Discord.UserStatus _GameStatus, string _SavedToken, ulong _OwnerID, List <AdminUser> _Admins, List <BlackListedChannel> _BlackListChannels, List <GreetMessage> _GreetMessages, List <string> _SFWFolders, List <string> _NSFWFolders, string _SankakuPW, string _SankakuUN, string _osuAPIKey) { this.Game = _Game; this.GameStatus = _GameStatus; this.SavedToken = _SavedToken; this.OwnerID = _OwnerID; this.Admins = _Admins; this.BlackListChannels = _BlackListChannels; this.GreetMessages = _GreetMessages; this.SFWFolders = _SFWFolders; this.NSFWFolders = _NSFWFolders; this.SankakuUserName = _SankakuUN; this.SankakuPassword = _SankakuPW; this.osuAPIKey = _osuAPIKey; }
public static Windows.UI.Color ToWinColor(this Discord.UserStatus status) { if (status == Discord.UserStatus.Online) { return(Windows.UI.Color.FromArgb(0xff, 0x43, 0xb5, 0x81)); } else if (status == Discord.UserStatus.Idle || status == Discord.UserStatus.AFK) { return(Windows.UI.Color.FromArgb(0xff, 0xfa, 0xa6, 0x1a)); } else if (status == Discord.UserStatus.DoNotDisturb) { return(Windows.UI.Color.FromArgb(0xff, 0xf0, 0x47, 0x47)); } else { return(Windows.UI.Color.FromArgb(0xff, 0x74, 0x7f, 0x8d)); } }
public static UserStatus Into(this Discord.UserStatus status) { if (status == null) { return(null); } if (status == Discord.UserStatus.Online) { return(UserStatus.Online); } if (status == Discord.UserStatus.Idle) { return(UserStatus.Idle); } if (status == Discord.UserStatus.Offline) { return(UserStatus.Offline); } throw new ArgumentException("Unknown status to convert: " + status); }