Exemple #1
0
        // technically we can even subscribe to delegate-typed members without events
        // at all but it is more limited

        // return true if success, false if failure
        public bool Play()
        {
            Console.WriteLine("Playing Movie.");
            // wait for 3 seconds
            Thread.Sleep(3000);

            // firing the MovieFinished event
            // null-check because if there are zero subscribers,
            // that is a null reference exception
            //if (MovieFinished != null)
            //{
            //    MovieFinished();
            //}
            MovieFinished?.Invoke();
            // this will call not just one function, but all event subscribers.

            // ?. is a special operator called the null-coalescing operator
            // If the thing to the left is null, it simply returns null.
            // if the thing to the left is NOT null, it will behave like . (dot)

            // ?? is the null-coalescing operator
            // a ?? b, that means, return a, unless it's null, in which case return b.

            // When we fire the event, we provide all parrameters that the event
            // says its handlers needs
            DiscEjected?.Invoke(CurrentMovie.ToString());
            return(true);
        }
Exemple #2
0
        // technically we can even subscribe to delegate typed members without events at all
        // but it's a bit more limited

        // return true if success, false if failure
        public bool Play()
        {
            // wait 3 secs
            Thread.Sleep(3000);

            // firing the Moviefinished event
            // must null check because there are 0 subscribers
            // nullReferenceException
            //if (MovieFinished is null)
            //{
            //    MovieFinished();
            //}

            // firing the MovieFinished Event
            MovieFinished?.Invoke();
            // will not just call one fn, but all event subscribers
            // `?.` is a special operator called the null coalescing operator
            // if the thing to left is null, it returns null
            // if thing to the left is not null, will behave like .

            // `??` is the null coalescing operator
            // a ?? b, means return a, unless it's null, in which case returns b

            // when we fire the event, we provide all the params that the event says it needs
            DiscEjected?.Invoke(CurrentMovie.ToString());
            return(true);
        }
Exemple #3
0
        //technically we can even subscribe to delegate-typed members
        //  without events at all, but it's a bit more limited

        //return true if success, false if failure
        public bool Play()
        {
            //wait for 3 seconds
            Thread.Sleep(3000);

            //firing the MovieFinished event
            //must null-check because if there are zero subscribers,
            //  that's a nullreferenceexception

            //if (MovieFinished != null)
            //{
            //    if (MovieFinished != null)
            //        MovieFinished();
            //}

            MovieFinished?.Invoke();
            //this will call not just one function but all event subscribers

            //?. is a special operator called the null-coalescing operator
            //if the thing to the left of it is null, it simply returns null
            //if the thing to the left is NOT null, it will behave like .(dot)

            //?? is the null-coalescing operator
            //a ?? b, means return a unless it's null, in which case return b

            //when we fire the event, we provide all parameters that the event
            //  says its handlers need
            DiscEjected?.Invoke(CurrentMovie.ToString());

            return(false);
        }
Exemple #4
0
        // technically we can subscribe to delegate-typed members without events at all
        // but it's a bit more limited

        //return true if success, false if failure
        public bool Play()
        {
            //wait for 3 seconds
            Thread.Sleep(3000);

            // Firing the MovieFinished event
            // MovieFinished();
            // this will call not just one function, but all event subscribers.

            MovieFinished?.Invoke();
            // ?. is a special operator called the null-coalescing operator
            // if the thing to the left of it is null, it simply returns null.
            // if the thing to the left is not null, it will behave like .

            // when we fire the event, we provide all parameters that the event
            // needs
            DiscEjected?.Invoke(CurrentMovie.ToString());
            return(true);
        }
Exemple #5
0
        public bool Play()
        {
            Thread.Sleep(3000);

            // fire event
            //if (MovieFinished != null)
            //{
            //    MovieFinished();
            //}
            // ?. is a special operator called the null-coalescing operator
            // if the thing to the left of it is null, it simply returns null.
            // if the thing to the left is not null, it will behave like .

            // ?? is the null-coalescing operator
            // a ?? b, that means, return a, unless it's null, in which case return b.

            MovieFinished?.Invoke();
            // this calls all event subscribers

            DiscEjected?.Invoke(CurrentMovie.ToString());
            return(true);
        }