/// <summary> /// Create a new GhostscriptJob instance /// </summary> /// <param name="jobInfo">JobInfo of the job to convert</param> /// <param name="profile">Profile that determines the conversion process</param> /// <param name="tempFolder"> /// TempFolderProvider that gives the full Temp path, i.e. C:\Users\Admin\Local /// Settings\Temp\clawPDF /// </param> /// <param name="jobTranslations">Translations needed for the job</param> /// <param name="fileWrap">Only for testing</param> /// <param name="directoryWrap">Only for testing</param> public GhostscriptJob(IJobInfo jobInfo, ConversionProfile profile, JobTranslations jobTranslations, ITempFolderProvider tempFolder, IFile fileWrap, IDirectory directoryWrap) : base(jobInfo, profile, jobTranslations, fileWrap, directoryWrap) { var gsVersion = new GhostscriptDiscovery().GetBestGhostscriptInstance(); if (gsVersion == null) { Logger.Error("No valid Ghostscript version found."); throw new InvalidOperationException("No valid Ghostscript version found."); } Logger.Debug("Ghostscript Version: " + gsVersion.Version + " loaded from " + gsVersion.DllPath); _ghostScript = new GhostScript(gsVersion); JobTempFolder = PathSafe.Combine(tempFolder.TempFolder, "Job_" + PathSafe.GetFileNameWithoutExtension(PathSafe.GetRandomFileName())); JobTempOutputFolder = PathSafe.Combine(JobTempFolder, "tempoutput"); DirectoryWrap.CreateDirectory(JobTempFolder); DirectoryWrap.CreateDirectory(JobTempOutputFolder); // Shorten the temp folder for GS compatibility //缩短临时文件夹以实现GS兼容性 JobTempFolder = JobTempFolder; }
/// <summary> /// Checks for the existence of the given path on the filesystem and attempts to create it if not present. /// </summary> /// <param name="directoryPath">The path to check</param> public void CreateDirectoryIfNotExists(string directoryPath) { DirectoryWrap directory = new DirectoryWrap(); if (!directory.Exists(directoryPath)) { directory.CreateDirectory(directoryPath); } }
public static void Bind(IntPtr L) { AnimationWrap.Register(L); AnimatorWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); BaseLuaWrap.Register(L); BehaviourWrap.Register(L); ColorWrap.Register(L); ComponentWrap.Register(L); CoreWrap.Register(L); DebugWrap.Register(L); DeviceInfoWrap.Register(L); DownLoadFromWebWrap.Register(L); EventListenerWrap.Register(L); EventSenderWrap.Register(L); GameObjectWrap.Register(L); JumperWrap.Register(L); LuaLinkerWrap.Register(L); LuaManagerWrap.Register(L); LuaScriptMgrWrap.Register(L); LuaToolsWrap.Register(L); MathWrap.Register(L); MonoBehaviourWrap.Register(L); NGUIDebugWrap.Register(L); ObjectWrap.Register(L); ResourcesWrap.Register(L); TimeWrap.Register(L); TransformWrap.Register(L); TweenAlphaWrap.Register(L); TweenPositionWrap.Register(L); TweenScaleWrap.Register(L); TypeWrap.Register(L); UIBasicSpriteWrap.Register(L); UIButtonColorWrap.Register(L); UIButtonWrap.Register(L); UICameraWrap.Register(L); UIEventManagerWrap.Register(L); UILabelWrap.Register(L); UIPanelWrap.Register(L); UIProgressBarWrap.Register(L); UIRectWrap.Register(L); UISliderWrap.Register(L); UISpriteWrap.Register(L); UITextureWrap.Register(L); UITweenerWrap.Register(L); UIWidgetContainerWrap.Register(L); Vector2Wrap.Register(L); Vector3Wrap.Register(L); UIWidgetWrap.Register(L); DirectoryWrap.Register(L); FileWrap.Register(L); yieldWrap.Register(L); }
public void CreateDirectory_MoveTo() { //arange IDirectory directory = new DirectoryWrap(); // should create this somewhere and inject into you method for later mocking var source = Path.GetRandomFileName(); var target = Path.GetRandomFileName(); //act IDirectoryInfo info = directory.CreateDirectory(source); info.MoveTo(target); //assert Assert.IsTrue(info.Exists); // clean info.Delete(); }
public void Create_two_directories_and_then_delete_them() { string path = new DirectoryWrap().GetCurrentDirectory(); IDirectoryInfo directoryInfoWrap = new DirectoryInfoWrap(path); IDirectoryInfo[] directoriesBefore = directoryInfoWrap.GetDirectories(); directoryInfoWrap.CreateSubdirectory("Dir1"); directoryInfoWrap.CreateSubdirectory("Dir2"); IDirectoryInfo[] directoriesAfterCreate = directoryInfoWrap.GetDirectories(); Assert.AreEqual("Dir1", directoriesAfterCreate[0].Name); Assert.AreEqual("Dir2", directoriesAfterCreate[1].Name); directoriesAfterCreate[0].Delete(); directoriesAfterCreate[1].Delete(); var directoriesAfterDelete = directoryInfoWrap.GetDirectories(); Assert.AreEqual(directoriesBefore.Length, directoriesAfterDelete.Length); }
/// <summary> /// Checks to see if a directory path exists. /// </summary> /// <param name="directoryPath">input directory path.</param> /// <returns>true if directory path exists. False if not exist.</returns> public bool DirectoryExists(string directoryPath) { var dirWrap = new DirectoryWrap(); return(dirWrap.Exists(directoryPath)); }