public void SendArtAssets() { HashSet <string> assetPaths = new HashSet <string>(); DirectoryBytesData dirData = FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].ReturnAllMainFiles(3); for (int i = 0; i < dirData.filesData.Length; i++) { string jsonFile = Encoding.Default.GetString(dirData.filesData[i][0]); string[] imagePaths = JsonConvert.DeserializeObject <string[]>(jsonFile); for (int j = 0; j < imagePaths.Length; j++) { if (!assetPaths.Contains(imagePaths[j])) { assetPaths.Add(imagePaths[j]); } } } string folderPath = FileSaver.PathGenerator(new string[] { LoadedData.gameDataPath, "UsrCreatedArt" }); expectedFiles = assetPaths.Count; foreach (string path in assetPaths) { byte[] image = File.ReadAllBytes(Path.Combine(folderPath, path)); SetBytesToSend(Encoding.Default.GetBytes(path)); SetBytesToSend(image); } }
public void SendFiles() { DirectoryBytesData dData = FileSaver.sFT[FileSaverTypes.PLAYER_GENERATED_DATA].ReturnAllMainFiles(datafilesToSend); HashSet <string> manifestFiles = new HashSet <string>(); expectedFiles += dData.filesData.Length * GetDataBundleLength(); SetBytesToSend(BitConverter.GetBytes(dData.filesData.Length)); for (int i = 0; i < dData.filesData.Length; i++) { SetBytesToSend(Encoding.Default.GetBytes(dData.dirName[i])); for (int j = 0; j < dData.filesData[i].Length; j++) { SetBytesToSend(dData.filesData[i][j]); } } ManifestEncoder mEncoder = encoders[(int)NetworkEncoderTypes.MANIFEST] as ManifestEncoder; mEncoder.SendManifest(); }