/*
  * Destroys the agent, and rewards the player with points! Also adds a referece of the kill to the directors 'kills' list
  * and totalKills variables. Additionaly, instantiates GameObjects to play a death sound, and particle affect
  */
 void Die()
 {
     dead = true;
     Instantiate(onDeathSound);
     Instantiate(deathSplatter, transform.position, transform.rotation);
     Destroy(gameObject);
     director.AddScore(scoreReward);
     director.AddKill();
 }
Exemple #2
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        void Start()
        {
            refs = GameObject.Find(RefName).GetComponent <PrefabReferences>();
            var directorGo = GameObject.Find(DirectorName);

            if (directorGo != null)
            {
                director = directorGo.GetComponent <Director>();
                director.AddScore(this.Faction);
            }
        }