public void UpdateButtons(Point pos) { adjacentUnit = DirectionsExtensions.GetAdjacentPlayer(controller.board, pos); if (adjacentUnit == null) { talkButton.gameObject.SetActive(false); comboUI.gameObject.SetActive(false); return; } UnitID adjacentID = adjacentUnit.GetComponent <UnitStats>().ID; if (!controller.currentUnit.talked && BattleDialogue.StillHasDialogue(currentUnit, adjacentID) && !controller.talked) { talkButton.gameObject.SetActive(true); } comboUI.gameObject.SetActive(true); UnitPair pair = RelationshipManager.GetRelationshipPair(currentUnit, adjacentID); comboUI.SetWithoutObj(GameInformation.instance.GetComboInfo(pair)); }
public override float PlayAttack(Tile target) { if (animator == null || !animator.isActiveAndEnabled) { return(0); } string trigger = DirectionsExtensions.GetAttackDirection(tile, target); animator.SetTrigger(trigger); return(animator.GetCurrentAnimatorStateInfo(0).length); }
void ChangeDirection(Point p, bool directionOriented) { Directions dir; if (!directionOriented) { dir = DirectionsExtensions.GetDirection(turn.actor.tile.pos, p); } else { dir = p.GetDirection(); } if (turn.actor.dir != dir) { board.DeSelectTiles(tiles); turn.actor.dir = dir; turn.actor.Match(); SelectTiles(); } }