void Awake()
    {
        State = StateEnum.Idle;
        HideUI();
        enabled = true;

        _directionWalker   = Walker.GetComponent <DirectionWalker>();
        _pathfindingWalker = Walker.GetComponent <PathfindingWalker>();
    }
    public void Init()
    {
        _directionWalker = Walker.GetComponent<DirectionWalker>();
        _pathfindingWalker = Walker.GetComponent<PathfindingWalker>();

        State = StateEnum.Idle;
        TouchCircle.gameObject.SetActive(false);
        TouchSpot.gameObject.SetActive(false);
        DragDrop.gameObject.SetActive(false);
        if (JoystickAssistCircle) JoystickAssistCircle.gameObject.SetActive(false);
        if (JoystickAssistSpot) JoystickAssistSpot.gameObject.SetActive(false);
    }
Exemple #3
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    public void Init()
    {
        _directionWalker   = Walker.GetComponent <DirectionWalker>();
        _pathfindingWalker = Walker.GetComponent <PathfindingWalker>();

        State = StateEnum.Idle;
        TouchCircle.gameObject.SetActive(false);
        TouchSpot.gameObject.SetActive(false);
        DragDrop.gameObject.SetActive(false);
        if (JoystickAssistCircle)
        {
            JoystickAssistCircle.gameObject.SetActive(false);
        }
        if (JoystickAssistSpot)
        {
            JoystickAssistSpot.gameObject.SetActive(false);
        }
    }
    void Awake()
    {
        State = StateEnum.Idle;
        HideUI();
        enabled = true;

        _directionWalker = Walker.GetComponent<DirectionWalker>();
        _pathfindingWalker = Walker.GetComponent<PathfindingWalker>();
    }