void Awake() { State = StateEnum.Idle; HideUI(); enabled = true; _directionWalker = Walker.GetComponent <DirectionWalker>(); _pathfindingWalker = Walker.GetComponent <PathfindingWalker>(); }
public void Init() { _directionWalker = Walker.GetComponent<DirectionWalker>(); _pathfindingWalker = Walker.GetComponent<PathfindingWalker>(); State = StateEnum.Idle; TouchCircle.gameObject.SetActive(false); TouchSpot.gameObject.SetActive(false); DragDrop.gameObject.SetActive(false); if (JoystickAssistCircle) JoystickAssistCircle.gameObject.SetActive(false); if (JoystickAssistSpot) JoystickAssistSpot.gameObject.SetActive(false); }
public void Init() { _directionWalker = Walker.GetComponent <DirectionWalker>(); _pathfindingWalker = Walker.GetComponent <PathfindingWalker>(); State = StateEnum.Idle; TouchCircle.gameObject.SetActive(false); TouchSpot.gameObject.SetActive(false); DragDrop.gameObject.SetActive(false); if (JoystickAssistCircle) { JoystickAssistCircle.gameObject.SetActive(false); } if (JoystickAssistSpot) { JoystickAssistSpot.gameObject.SetActive(false); } }
void Awake() { State = StateEnum.Idle; HideUI(); enabled = true; _directionWalker = Walker.GetComponent<DirectionWalker>(); _pathfindingWalker = Walker.GetComponent<PathfindingWalker>(); }