Exemple #1
0
        private void TraditionalObservable(VectorSensor _sensor)
        {
            var state = m_Controller.State;

            // Need value function
            int NeedValue(int _value)
            {
                if (_value < 0)
                {
                    return(-1);
                }
                else if (_value > 0)
                {
                    return(1);
                }
                else
                {
                    return(0);
                }
            }

            // Head and Food position
            var head            = state.Head;
            var food            = state.Food;
            var horizontal      = NeedValue((int)(food.x - head.x));
            var vertical        = NeedValue((int)(food.y - head.y));
            var vectorDirection = new Vector2(horizontal, vertical);

            // Direction list lead to food
            var foodDirections = vectorDirection.GetDirectionType().ToList();

            foodDirections.Remove(State.GetNegativeDirection(m_Controller.Direction));

            // Direction list not lead to food
            var noFoodDirections = DirectionTypeExtension.AllDirections().Except(foodDirections).ToList();

            noFoodDirections.Remove(State.GetNegativeDirection(m_Controller.Direction));

            _sensor.AddObservation(vectorDirection);

            // Food Info
            _sensor.AddObservation(foodDirections.Contains(DirectionType.Up));
            _sensor.AddObservation(foodDirections.Contains(DirectionType.Down));
            _sensor.AddObservation(foodDirections.Contains(DirectionType.Right));
            _sensor.AddObservation(foodDirections.Contains(DirectionType.Left));

            // Non-Food Info
            _sensor.AddObservation(noFoodDirections.Contains(DirectionType.Up));
            _sensor.AddObservation(noFoodDirections.Contains(DirectionType.Down));
            _sensor.AddObservation(noFoodDirections.Contains(DirectionType.Right));
            _sensor.AddObservation(noFoodDirections.Contains(DirectionType.Left));
        }
Exemple #2
0
        public void MakeDecision(State _state)
        {
            // Need value function
            int NeedValue(int _value)
            {
                if (_value < 0)
                {
                    return(-1);
                }
                else if (_value > 0)
                {
                    return(1);
                }
                else
                {
                    return(0);
                }
            }

            // Head and Food position
            var head       = _state.Head;
            var food       = _state.Food;
            var horizontal = NeedValue((int)(food.x - head.x));
            var vertical   = NeedValue((int)(food.y - head.y));

            // Direction list lead to food
            var foodDirections = new Vector2(horizontal, vertical).GetDirectionType().ToList();

            foodDirections.Remove(State.GetNegativeDirection(Controller.Direction));

            // Direction list not lead to food
            var noFoodDirections = DirectionTypeExtension.AllDirections().Except(foodDirections).ToList();

            noFoodDirections.Remove(State.GetNegativeDirection(Controller.Direction));

            // Check next turn for survival
            var removeList = new List <DirectionType>();

            foreach (var direction in foodDirections)
            {
                var state = _state.Clone();
                state.Next(direction);

                if (state.GameOver)
                {
                    removeList.Add(direction);
                }
            }
            foodDirections = foodDirections.Except(removeList).ToList();
            removeList.Clear();
            foreach (var direction in noFoodDirections)
            {
                var state = _state.Clone();
                state.Next(direction);

                if (state.GameOver)
                {
                    removeList.Add(direction);
                }
            }
            noFoodDirections = noFoodDirections.Except(removeList).ToList();

            /*
             * หDebug.Log("------------ Food ---------------");
             * foreach (var direction in foodDirections)
             *  Debug.Log(direction);
             *
             * Debug.Log("------------ No Food ---------------");
             * foreach (var direction in noFoodDirections)
             *  Debug.Log(direction);
             */
            Controller.Direction = foodDirections.Count != 0 ? foodDirections.Random() :
                                   noFoodDirections.Count != 0 ? noFoodDirections.Random() : Controller.Direction;
        }