public static void BindAll(int program)
 {
     DirectionLightBuffer.Bind(program);
     WorldCameraBuffer.Bind(program);
     TimeBuffer.Bind(program);
 }
 public static void UnbindAll()
 {
     DirectionLightBuffer.Unbind();
     WorldCameraBuffer.Unbind();
     TimeBuffer.Unbind();
 }
 public static void Dispose()
 {
     DirectionLightBuffer.Dispose();
     WorldCameraBuffer.Dispose();
     TimeBuffer.Dispose();
 }