public static void BindAll(int program) { DirectionLightBuffer.Bind(program); WorldCameraBuffer.Bind(program); TimeBuffer.Bind(program); }
public static void UnbindAll() { DirectionLightBuffer.Unbind(); WorldCameraBuffer.Unbind(); TimeBuffer.Unbind(); }
public static void Dispose() { DirectionLightBuffer.Dispose(); WorldCameraBuffer.Dispose(); TimeBuffer.Dispose(); }