public void RemoveDirection(DirectionLayout layout) { _sprite.Directions.Remove(layout.Direction); DirectionHolder.Controls.Remove(layout); UpdateControls(); IsDirty = true; }
public void Init() { int i = 0; foreach (Direction d in _sprite.Directions) { DirectionLayout layout = new DirectionLayout(_sprite, d, this); layout.OnFrameClick += layout_OnFrameClick; layout.Modified += Modified; layout.Zoom = _zoom; DirectionHolder.Controls.Add(layout); layout.Location = new Point(2, i++ *(layout.Height + 2) + 2); } ((DirectionLayout)DirectionHolder.Controls[0]).Select(0); _selectedFrame = ((DirectionLayout)DirectionHolder.Controls[0]).SelectedFrame; SpriteDrawer.Content = (Bitmap)_sprite.GetImage((((DirectionLayout)DirectionHolder.Controls[0]).SelectedFrame.Index)); SpriteDrawer.ZoomIn(); SpriteDrawer.ZoomIn(); _tilesetCtrl = new TilesetControl2 { Tileset = SphereStudio.Vanilla.Tileset.FromSpriteset(_sprite), CanInsert = false }; _tilesetCtrl.ZoomIn(); _tilesetCtrl.Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top; _tilesetCtrl.TileSelected += _tileset_ctrl_TileSelected; _tilesetCtrl.TileAdded += _tileset_ctrl_TileAdded; _tilesetCtrl.TileRemoved += _tileset_ctrl_TileRemoved; ImageHolder.Controls.Add(_tilesetCtrl); _tilesetCtrl.Width = ImageHolder.Width - 6; DirectionAnim.Sprite = _sprite; DirectionAnim.Direction = _sprite.Directions[0]; FrameBaseEditor.Frame = _sprite.Directions[0].Frames[0]; }
private void layout_OnFrameClick(object sender, EventArgs e) { if (_selectedFrame != null) { _selectedFrame.Selected = false; } _selectedDirection = (DirectionLayout)sender; _selectedFrame = _selectedDirection.SelectedFrame; SpriteDrawer.Content = (Bitmap)_sprite.GetImage(_selectedFrame.Index); FrameBaseEditor.Frame = _selectedFrame.Frame; DirectionAnim.Direction = _selectedDirection.Direction; DirectionAnim.Invalidate(true); }
public void AddNewDirection() { Direction d = new Direction("Direction_" + DirectionHolder.Controls.Count); d.Frames.Add(new Frame()); _sprite.Directions.Add(d); DirectionLayout layout = new DirectionLayout(_sprite, d, this); layout.OnFrameClick += layout_OnFrameClick; layout.Modified += Modified; layout.Zoom = _zoom; DirectionHolder.Controls.Add(layout); layout.Location = new Point(2, DirectionHolder.Controls.Count - 1 * (layout.Height + 2) + 2); IsDirty = true; }