Exemple #1
0
    void FixedUpdate()
    {
        bool touchingGround = checkGround.OnGround(colliderBox);

        if (Input.GetKeyDown(KeyCode.S))
        {
            if (touchingGround && !inRoll)
            {
                startTime = Time.time;
                anim.SetBool("roll", true);
                anim.SetBool("run", false);
                inRoll           = true;
                colliderBox.size = new Vector2(colliderBox.size.x, colliderBox.size.y / 2);
                print(rb.velocity);
                rollPusher.force = new Vector2(dirCheck.getDirection() * rollSpeedX, 0);
            }
        }


        else if (inRoll && Time.time - startTime > rollDuration)
        {
            inRoll = false;
            print("roll should have ended");
            colliderBox.size = new Vector2(colliderBox.size.x, colliderBox.size.y * 2);
            rollPusher.force = new Vector2(0, 0);
            rb.velocity      = new Vector2(0, rb.velocity.y);
            anim.SetBool("roll", false);
        }
    }
Exemple #2
0
    // Update is called once per frame

    void FixedUpdate()
    {
        if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.A))
        {
            if (!anim.GetBool("roll"))
            {
                rb.velocity = new Vector2(dirCheck.getDirection() * moveSpeedX, rb.velocity.y);
            }

            if (!anim.GetBool("roll") && !anim.GetBool("jump"))
            {
                anim.SetBool("run", true);
            }
        }
        else
        {
            anim.SetBool("run", false);
        }
    }