internal void OnLoad() { Mouse = window.Mouse; Keyboard = window.Keyboard; #if ANDROID Graphics = new OpenGLESApi(); #elif !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api(this); #endif Graphics.MakeApiInfo(); ErrorHandler.AdditionalInfo = Graphics.ApiInfo; #if ANDROID Drawer2D = new CanvasDrawer2D(Graphics); #else Drawer2D = new GdiPlusDrawer2D(Graphics); #endif Entities = new EntityList(this); AcceptedUrls.Load(); DeniedUrls.Load(); ETags.Load(); LastModified.Load(); if (Options.GetBool(OptionsKey.SurvivalMode, false)) { Mode = new SurvivalGameMode(); } else { Mode = new CreativeGameMode(); } Components.Add(Mode); Input = new InputHandler(this); defaultIb = Graphics.MakeDefaultIb(); ParticleManager = new ParticleManager(); Components.Add(ParticleManager); TabList = new TabList(); Components.Add(TabList); LoadOptions(); LoadGuiOptions(); Chat = new Chat(); Components.Add(Chat); WorldEvents.OnNewMap += OnNewMapCore; WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore; Events.TextureChanged += TextureChangedCore; BlockInfo.Allocate(256); BlockInfo.Init(); ModelCache = new ModelCache(this); ModelCache.InitCache(); Downloader = new AsyncDownloader(Drawer2D); Components.Add(Downloader); Lighting = new BasicLighting(); Components.Add(Lighting); Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.UseChatFont, false); Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackText, false); Graphics.Mipmaps = Options.GetBool(OptionsKey.Mipmaps, false); TerrainAtlas1D.game = this; TerrainAtlas2D.game = this; Animations = new Animations(); Components.Add(Animations); Inventory = new Inventory(); Components.Add(Inventory); SurvInv = new SurvivalInventory(); Components.Add(SurvInv); Inventory.Map = new BlockID[BlockInfo.Count]; RecipeList = Recipes.MakeRecipeList(); BlockInfo.SetDefaultPerms(); World = new World(this); LocalPlayer = new LocalPlayer(this); Components.Add(LocalPlayer); Entities.List[EntityList.SelfID] = LocalPlayer; Width = window.Width; Height = window.Height; MapRenderer = new MapRenderer(this); string renType = Options.Get(OptionsKey.RenderType) ?? "normal"; if (!SetRenderType(renType)) { SetRenderType("normal"); } if (IPAddress == null) { Server = new Singleplayer.SinglePlayerServer(this); } else { Server = new Network.NetworkProcessor(this); } Graphics.LostContextFunction = Server.Tick; Cameras.Add(new FirstPersonCamera(this)); Cameras.Add(new ThirdPersonCamera(this, false)); Cameras.Add(new ThirdPersonCamera(this, true)); Camera = Cameras[0]; UpdateProjection(); Gui = new GuiInterface(this); Components.Add(Gui); CommandList = new CommandList(); Components.Add(CommandList); SelectionManager = new SelectionManager(); Components.Add(SelectionManager); WeatherRenderer = new WeatherRenderer(); Components.Add(WeatherRenderer); HeldBlockRenderer = new HeldBlockRenderer(); Components.Add(HeldBlockRenderer); Graphics.DepthTest = true; Graphics.DepthTestFunc(CompareFunc.LessEqual); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha); Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f); Culling = new FrustumCulling(); Picking = new PickedPosRenderer(); Components.Add(Picking); AudioPlayer = new AudioPlayer(); Components.Add(AudioPlayer); AxisLinesRenderer = new AxisLinesRenderer(); Components.Add(AxisLinesRenderer); SkyboxRenderer = new SkyboxRenderer(); Components.Add(SkyboxRenderer); CelestialRenderer = new CelestialRenderer(); Components.Add(CelestialRenderer); PluginLoader.game = this; List <string> nonLoaded = PluginLoader.LoadAll(); for (int i = 0; i < Components.Count; i++) { Components[i].Init(this); } ExtractInitialTexturePack(); for (int i = 0; i < Components.Count; i++) { Components[i].Ready(this); } InitScheduledTasks(); if (nonLoaded != null) { for (int i = 0; i < nonLoaded.Count; i++) { Overlay warning = new PluginOverlay(this, nonLoaded[i]); Gui.ShowOverlay(warning, false); } } window.LoadIcon(); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; if (Graphics.WarnIfNecessary(Chat)) { //MapBordersRenderer.UseLegacyMode(true); EnvRenderer.UseLegacyMode(true); } Gui.SetNewScreen(new LoadingMapScreen(this, connectString, "")); Server.Connect(IPAddress, Port); }
internal void OnLoad() { Mouse = window.Mouse; Keyboard = window.Keyboard; #if !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api(this); #endif Graphics.MakeGraphicsInfo(); Options.Load(); Entities = new EntityList(this); AcceptedUrls.Load(); DeniedUrls.Load(); ETags.Load(); InputHandler = new InputHandler(this); defaultIb = Graphics.MakeDefaultIb(); ParticleManager = AddComponent(new ParticleManager()); TabList = AddComponent(new TabList()); LoadOptions(); LoadGuiOptions(); Chat = AddComponent(new Chat()); WorldEvents.OnNewMap += OnNewMapCore; WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore; BlockInfo = new BlockInfo(); BlockInfo.Init(); ModelCache = new ModelCache(this); ModelCache.InitCache(); AsyncDownloader = AddComponent(new AsyncDownloader()); Drawer2D = new GdiPlusDrawer2D(Graphics); Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.ArialChatFont, false); Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackTextShadows, false); TerrainAtlas1D = new TerrainAtlas1D(Graphics); TerrainAtlas = new TerrainAtlas2D(Graphics, Drawer2D); Animations = AddComponent(new Animations()); Inventory = AddComponent(new Inventory()); BlockInfo.SetDefaultBlockPermissions(Inventory.CanPlace, Inventory.CanDelete); World = new World(this); LocalPlayer = AddComponent(new LocalPlayer(this)); Entities[255] = LocalPlayer; width = Width; height = Height; MapRenderer = new MapRenderer(this); MapBordersRenderer = AddComponent(new MapBordersRenderer()); EnvRenderer = AddComponent(new StandardEnvRenderer()); if (IPAddress == null) { Network = new Singleplayer.SinglePlayerServer(this); } else { Network = new Network.NetworkProcessor(this); } Graphics.LostContextFunction = Network.Tick; firstPersonCam = new FirstPersonCamera(this); thirdPersonCam = new ThirdPersonCamera(this); forwardThirdPersonCam = new ForwardThirdPersonCamera(this); Camera = firstPersonCam; UpdateProjection(); CommandManager = AddComponent(new CommandManager()); SelectionManager = AddComponent(new SelectionManager()); WeatherRenderer = AddComponent(new WeatherRenderer()); BlockHandRenderer = AddComponent(new BlockHandRenderer()); Graphics.DepthTest = true; Graphics.DepthTestFunc(CompareFunc.LessEqual); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha); Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f); fpsScreen = AddComponent(new FpsScreen(this)); hudScreen = AddComponent(new HudScreen(this)); Culling = new FrustumCulling(); Picking = AddComponent(new PickedPosRenderer()); AudioPlayer = AddComponent(new AudioPlayer()); AxisLinesRenderer = AddComponent(new AxisLinesRenderer()); SkyboxRenderer = AddComponent(new SkyboxRenderer()); foreach (IGameComponent comp in Components) { comp.Init(this); } ExtractInitialTexturePack(); foreach (IGameComponent comp in Components) { comp.Ready(this); } LoadIcon(); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; if (Graphics.WarnIfNecessary(Chat)) { MapBordersRenderer.UseLegacyMode(true); ((StandardEnvRenderer)EnvRenderer).UseLegacyMode(true); } SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake")); Network.Connect(IPAddress, Port); }
protected override void OnLoad(EventArgs e) { #if !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api(this); #endif Graphics.MakeGraphicsInfo(); Players = new EntityList(this); Options.Load(); AcceptedUrls.Load(); DeniedUrls.Load(); ViewDistance = Options.GetInt(OptionsKey.ViewDist, 16, 4096, 512); UserViewDistance = ViewDistance; CameraClipping = Options.GetBool(OptionsKey.CameraClipping, true); InputHandler = new InputHandler(this); Chat = new ChatLog(this); ParticleManager = new ParticleManager(this); HudScale = Options.GetFloat(OptionsKey.HudScale, 0.25f, 5f, 1f); ChatScale = Options.GetFloat(OptionsKey.ChatScale, 0.35f, 5f, 1f); defaultIb = Graphics.MakeDefaultIb(); MouseSensitivity = Options.GetInt(OptionsKey.Sensitivity, 1, 100, 30); UseClassicGui = Options.GetBool(OptionsKey.UseClassicGui, false); BlockInfo = new BlockInfo(); BlockInfo.Init(); ChatLines = Options.GetInt(OptionsKey.ChatLines, 1, 30, 12); ClickableChat = Options.GetBool(OptionsKey.ClickableChat, true); ModelCache = new ModelCache(this); ModelCache.InitCache(); AsyncDownloader = new AsyncDownloader(skinServer); Drawer2D = new GdiPlusDrawer2D(Graphics); Drawer2D.UseBitmappedChat = !Options.GetBool(OptionsKey.ArialChatFont, false); ViewBobbing = Options.GetBool(OptionsKey.ViewBobbing, false); ShowBlockInHand = Options.GetBool(OptionsKey.ShowBlockInHand, true); InvertMouse = Options.GetBool(OptionsKey.InvertMouse, false); SimpleArmsAnim = Options.GetBool(OptionsKey.SimpleArmsAnim, false); TerrainAtlas1D = new TerrainAtlas1D(Graphics); TerrainAtlas = new TerrainAtlas2D(Graphics, Drawer2D); Animations = new Animations(this); defTexturePack = Options.Get(OptionsKey.DefaultTexturePack) ?? "default.zip"; TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract("default.zip", this); // in case the user's default texture pack doesn't have all required textures if (defTexturePack != "default.zip") { extractor.Extract(DefaultTexturePack, this); } Inventory = new Inventory(this); BlockInfo.SetDefaultBlockPermissions(Inventory.CanPlace, Inventory.CanDelete); Map = new Map(this); LocalPlayer = new LocalPlayer(this); Players[255] = LocalPlayer; width = Width; height = Height; MapRenderer = new MapRenderer(this); MapBordersRenderer = new MapBordersRenderer(this); EnvRenderer = new StandardEnvRenderer(this); if (IPAddress == null) { Network = new Singleplayer.SinglePlayerServer(this); } else { Network = new NetworkProcessor(this); } Graphics.LostContextFunction = Network.Tick; firstPersonCam = new FirstPersonCamera(this); thirdPersonCam = new ThirdPersonCamera(this); forwardThirdPersonCam = new ForwardThirdPersonCamera(this); Camera = firstPersonCam; FieldOfView = Options.GetInt(OptionsKey.FieldOfView, 1, 150, 70); ZoomFieldOfView = FieldOfView; UpdateProjection(); CommandManager = new CommandManager(); CommandManager.Init(this); SelectionManager = new SelectionManager(this); WeatherRenderer = new WeatherRenderer(this); WeatherRenderer.Init(); BlockHandRenderer = new BlockHandRenderer(this); BlockHandRenderer.Init(); FpsLimitMethod method = Options.GetEnum(OptionsKey.FpsLimit, FpsLimitMethod.LimitVSync); SetFpsLimitMethod(method); Graphics.DepthTest = true; Graphics.DepthTestFunc(CompareFunc.LessEqual); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha); Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f); fpsScreen = new FpsScreen(this); fpsScreen.Init(); hudScreen = new HudScreen(this); hudScreen.Init(); Culling = new FrustumCulling(); EnvRenderer.Init(); MapBordersRenderer.Init(); Picking = new PickingRenderer(this); AudioPlayer = new AudioPlayer(this); LiquidsBreakable = Options.GetBool(OptionsKey.LiquidsBreakable, false); AxisLinesRenderer = new AxisLinesRenderer(this); LoadIcon(); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; Graphics.WarnIfNecessary(Chat); SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake")); Network.Connect(IPAddress, Port); }
internal void OnLoad() { Mouse = window.Mouse; Keyboard = window.Keyboard; #if ANDROID Graphics = new OpenGLESApi(); #elif !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api(this); #endif Graphics.MakeApiInfo(); ErrorHandler.AdditionalInfo = Graphics.ApiInfo; Options.Load(); Entities = new EntityList(this); AcceptedUrls.Load(); DeniedUrls.Load(); ETags.Load(); LastModified.Load(); InputHandler = new InputHandler(this); defaultIb = Graphics.MakeDefaultIb(); ParticleManager = AddComponent(new ParticleManager()); TabList = AddComponent(new TabList()); LoadOptions(); LoadGuiOptions(); Chat = AddComponent(new Chat()); WorldEvents.OnNewMap += OnNewMapCore; WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore; Events.TextureChanged += TextureChangedCore; BlockInfo = new BlockInfo(); BlockInfo.Init(); ModelCache = new ModelCache(this); ModelCache.InitCache(); AsyncDownloader = AddComponent(new AsyncDownloader()); #if ANDROID Drawer2D = new CanvasDrawer2D(Graphics); #else Drawer2D = new GdiPlusDrawer2D(Graphics); #endif Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.ArialChatFont, false); Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackTextShadows, false); TerrainAtlas1D = new TerrainAtlas1D(Graphics); TerrainAtlas = new TerrainAtlas2D(Graphics, Drawer2D); Animations = AddComponent(new Animations()); Inventory = AddComponent(new Inventory()); BlockInfo.SetDefaultBlockPerms(Inventory.CanPlace, Inventory.CanDelete); World = new World(this); LocalPlayer = AddComponent(new LocalPlayer(this)); Entities[255] = LocalPlayer; Width = window.Width; Height = window.Height; MapRenderer = new MapRenderer(this); string renType = Options.Get(OptionsKey.RenderType) ?? "normal"; if (!SetRenderType(renType)) { SetRenderType("normal"); } if (IPAddress == null) { Server = new Singleplayer.SinglePlayerServer(this); } else { Server = new Network.NetworkProcessor(this); } Graphics.LostContextFunction = Server.Tick; firstPersonCam = new FirstPersonCamera(this); thirdPersonCam = new ThirdPersonCamera(this, false); forwardThirdPersonCam = new ThirdPersonCamera(this, true); Camera = firstPersonCam; UpdateProjection(); Gui = AddComponent(new GuiInterface(this)); CommandList = AddComponent(new CommandList()); SelectionManager = AddComponent(new SelectionManager()); WeatherRenderer = AddComponent(new WeatherRenderer()); HeldBlockRenderer = AddComponent(new HeldBlockRenderer()); Graphics.DepthTest = true; Graphics.DepthTestFunc(CompareFunc.LessEqual); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha); Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f); Culling = new FrustumCulling(); Picking = AddComponent(new PickedPosRenderer()); AudioPlayer = AddComponent(new AudioPlayer()); AxisLinesRenderer = AddComponent(new AxisLinesRenderer()); SkyboxRenderer = AddComponent(new SkyboxRenderer()); for (int i = 0; i < Components.Count; i++) { Components[i].Init(this); } ExtractInitialTexturePack(); for (int i = 0; i < Components.Count; i++) { Components[i].Ready(this); } InitScheduledTasks(); window.LoadIcon(); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; if (Graphics.WarnIfNecessary(Chat)) { MapBordersRenderer.UseLegacyMode(true); EnvRenderer.UseLegacyMode(true); } Gui.SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake")); Server.Connect(IPAddress, Port); }