Exemple #1
0
        /// <summary>
        /// Associates an D3D11 render target with the current instance.
        /// </summary>
        /// <param name="renderTarget">An valid D3D11 render target. It must be created with the "Shared" flag.</param>
        internal void SetBackbuffer(Direct3D11.Texture2D renderTarget)
        {
            DisposedGuard();

            DisposeD3D9Backbuffer();

            using (var resource = renderTarget.QueryInterface <DXGI.Resource>())
            {
                var handle = resource.SharedHandle;
                texture = new Texture(device9,
                                      renderTarget.Description.Width,
                                      renderTarget.Description.Height,
                                      1,
                                      Usage.RenderTarget,
                                      Format.A8R8G8B8,
                                      Pool.Default,
                                      ref handle);
            }

            using (var surface = texture.GetSurfaceLevel(0))
            {
                textureSurfaceHandle = surface.NativePointer;
                TrySetBackbufferPointer(textureSurfaceHandle);
            }
        }
Exemple #2
0
        /// <summary>
        /// Creates new instance of <see cref="D3D11Image"/> Associates an D3D11 render target with the current instance.
        /// </summary>
        /// <param name="device">A valid D3D9 DeviceEx.</param>
        /// <param name="renderTarget">A valid D3D11 render target. It must be created with the "Shared" flag.</param>
        public D3D11Image(DeviceEx device, Direct3D11.Texture2D renderTarget)
        {
            using (var resource = renderTarget.QueryInterface <DXGI.Resource>())
            {
                var handle = resource.SharedHandle;
                texture = new Texture(device,
                                      renderTarget.Description.Width,
                                      renderTarget.Description.Height,
                                      1,
                                      Usage.RenderTarget,
                                      Format.A8R8G8B8,
                                      Pool.Default,
                                      ref handle);
            }

            using (var surface = texture.GetSurfaceLevel(0))
            {
                textureSurfaceHandle = surface.NativePointer;
                TrySetBackbufferPointer(textureSurfaceHandle);
            }

            this.IsFrontBufferAvailableChanged += HandleIsFrontBufferAvailableChanged;
        }