async Task ExecuteLoadItemsCommand()
        {
            if (IsBusy)
            {
                return;
            }

            IsBusy = true;

            try
            {
                List <FoodPerDay> entries = await FoodRepository.GetFoodForDay(Date);

                BreakFast.Clear();
                Lunch.Clear();
                Diner.Clear();
                Snack.Clear();

                foreach (var entry in entries.Where(e => e.MealType == MealType.BreakFast))
                {
                    BreakFast.Add(entry);
                }

                BreakFast.Add(new FoodPerDay()
                {
                    Id = -1, Date = Date, Time = Date, MealType = MealType.BreakFast
                });

                foreach (var entry in entries.Where(e => e.MealType == MealType.Lunch))
                {
                    Lunch.Add(entry);
                }

                Lunch.Add(new FoodPerDay()
                {
                    Id = -1, Date = Date, Time = Date, MealType = MealType.Lunch
                });

                foreach (var entry in entries.Where(e => e.MealType == MealType.Diner))
                {
                    Diner.Add(entry);
                }

                Diner.Add(new FoodPerDay()
                {
                    Id = -1, Date = Date, Time = Date, MealType = MealType.Diner
                });

                foreach (var entry in entries.Where(e => e.MealType == MealType.Snack))
                {
                    Snack.Add(entry);
                }
                Snack.Add(new FoodPerDay()
                {
                    Id = -1, Date = Date, Time = Date, MealType = MealType.Snack
                });

                BreakFast.Calculated = BreakFast.Calcutate();
                Lunch.Calculated     = Lunch.Calcutate();
                Diner.Calculated     = Diner.Calcutate();
                Snack.Calculated     = Snack.Calcutate();
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex);
            }
            finally
            {
                IsBusy = false;
            }
        }