public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null) { Beatmap = beatmap; InternalChild = dimmable = CreateFadeContainer(); dimmable.EnableUserDim.BindTo(EnableUserDim); dimmable.BlurAmount.BindTo(BlurAmount); }
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null) { Beatmap = beatmap; InternalChild = dimmable = CreateFadeContainer(); dimmable.IgnoreUserSettings.BindTo(IgnoreUserSettings); dimmable.IsBreakTime.BindTo(IsBreakTime); dimmable.BlurAmount.BindTo(BlurAmount); StoryboardReplacesBackground.BindTo(dimmable.StoryboardReplacesBackground); }