public void DigitizeWave_StartFromHeadEndInTailStar()
    {
        int accuray = 5;
        var digit   = new DigitizeWave(accuray, (x) => Mathf.Sin(x));

        Assert.AreEqual(6, digit.GetKeyPoints().Length);
        Assert.AreEqual(Mathf.Sin(0), digit.GetKeyPoints()[0].Value);
        Assert.AreEqual(Mathf.Sin(1), digit.GetKeyPoints()[digit.GetKeyPoints().Length - 1].Value);
    }
    public void DigitizeWave_OutPutValueTest()
    {
        // Use the Assert class to test conditions.
        int accuray = 5;
        var digit   = new DigitizeWave(accuray, (x) => Mathf.Cos(x));

        var points = digit.GetKeyPoints();

        for (int i = 0; i < points.Length; i++)
        {
            Assert.AreEqual(Mathf.Cos(digit.GetKeyPoints()[0].Key), digit.GetKeyPoints()[0].Value);
        }
    }
Exemple #3
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    public CheatRandom(float min, float max, Func <float, float> linearFunc, int accuracy = 100)
    {
        var digitWave     = new DigitizeWave(accuracy, linearFunc, min, max - min);
        var waveKeyPoints = digitWave.GetKeyPoints();

        SetLadder(waveKeyPoints);

        //Debug.Log("[cheatDice]seedMax = " + seedMax);
        //Debug.Log("[cheatDice]seedMin = " + seedMin);
    }
    public void DigitizeWave_OutPutValue_IsSorting()
    {
        // Use the Assert class to test conditions.
        int accuray = 5;
        var digit   = new DigitizeWave(accuray, (x) => Mathf.Cos(x));

        var points = digit.GetKeyPoints();

        for (int i = 0; i < points.Length - 1; i++)
        {
            Assert.IsTrue(points[i].Key < points[i + 1].Key);
        }
    }
    public void WaveTest()
    {
        int   accuray = 50;
        float start   = 0;
        float end     = 10;
        var   digit   = new DigitizeWave(accuray, (x) => x, start, end - start);
        var   kp      = digit.GetKeyPoints();

        Assert.AreEqual(accuray + 1, kp.Length);
        Assert.AreEqual(start, kp[0].Key);

        for (int i = 1; i <= accuray; i++)
        {
            Assert.AreEqual(end * i / accuray, kp[i].Key);
        }
    }