void Awake()
    {
        go           = gameObject;
        selfInstance = this;

        analogGlitch  = GetComponent <AnalogGlitch>();
        digitalGlitch = GetComponent <DigitalGlitch>();
    }
Exemple #2
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    // Use this for initialization
    public CameraEffect()
    {
        digitalGlitch = Camera.main.GetComponent <DigitalGlitch>();
        analogGlitch  = Camera.main.GetComponent <AnalogGlitch>();

        s = DOTween.Sequence();
        StartCameraEffect();
    }
Exemple #3
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    public override void Play()
    {
        Debug.Log("play channel 1");
//		Debug.Log (AudioPeer._freqBand [AudioPeer._freqBand.Length/2]);
        glitch         = Camera.main.gameObject.AddComponent <DigitalGlitch>();
        glitch._shader = digitalGlitchShader;
        Debug.Log(glitch._shader);
    }
Exemple #4
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    void Awake()
    {
        analogGlitch   = GetComponent <AnalogGlitch>();
        digitalGlitch  = GetComponent <DigitalGlitch>();
        bokeh          = GetComponent <Bokeh>();
        skyboxMaterial = GetComponent <Skybox>().material;
        skyboxMaterial.SetFloat("_Blend", 0);

        light = directionalLight.GetComponent <Light>();
    }
Exemple #5
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    void Awake()
    {
        canvas       = GameObject.Find("Canvas");
        storyManager = GetComponent <StoryManager>();
        textManager  = GetComponent <TextManager>();

        colorBlock = canvas.transform.Find("Industry Options").Find("Security").GetComponent <Button>().colors;
        TextMeshProUGUI displayText = canvas.transform.Find("Display Text").GetComponent <TextMeshProUGUI>();

        defaultFont   = displayText.font;
        digitalGlitch = GameObject.Find("Main Camera").GetComponent <DigitalGlitch>();

        #region adding animation functions
        animations.Add("01-02", Scan);
        animations.Add("01-10", DisplayUserInformation);
        animations.Add("01-11", DisplayIndustryOptions);
        animations.Add("01-12", LimitIndustryOptions);
        animations.Add("01-13", FillIndustryLinks);
        animations.Add("01a-01", RemoveIndustryOptions);
        animations.Add("01b-01", RemoveIndustryOptions);
        animations.Add("01b-02", GlitchText);

        animations.Add("02-05", DisplayOccupationOptions);
        animations.Add("02-06", FillOccupationLinks);
        animations.Add("02a-01", RemoveOccupationOptions);
        animations.Add("02b-01", RemoveOccupationLinks);

        animations.Add("04-01", RemoveOccupationOptions);
        animations.Add("04-03", DisplayYesOrNo);
        animations.Add("04a-05", GlitchText);

        animations.Add("05-01", GlitchText);
        animations.Add("05-02", DisplayYesOrNo);
        animations.Add("05a-01", GlitchText);
        animations.Add("05a-02", GlitchText);
        animations.Add("05a-03", GlitchText);
        animations.Add("05b-07", GlitchText);

        animations.Add("08a-05", GlitchText);

        animations.Add("10a-05", GlitchText);
        animations.Add("10c-01", GlitchText);
        #endregion

        // TODO: add animations for all endings
    }
Exemple #6
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    void Start()
    {
        analog  = GetComponent <AnalogGlitch>();
        binary  = GetComponent <Binary>();
        digital = GetComponent <DigitalGlitch>();
        mirror  = GetComponent <Mirror>();

        fx = new List <MonoBehaviour>()
        {
            binary, analog, mirror, digital
        };

        MidiMaster.noteOnDelegate  += NoteOn;
        MidiMaster.noteOffDelegate += NoteOff;
        MidiMaster.knobDelegate    += Knob;
        Screen.fullScreen           = true;
    }
 void Awake()
 {
     _analog  = GetComponent <AnalogGlitch>();
     _digital = GetComponent <DigitalGlitch>();
 }
 // Update is called once per frame
 public void Start()
 {
     glitch             = GetComponent <DigitalGlitch>();
     transform.position = player.position + new Vector3(0, offset2, offsetVertical);
 }
Exemple #9
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 // Use this for initialization
 void Start()
 {
     editAG = thisCamera.GetComponent <AnalogGlitch>();
     editDG = thisCamera.GetComponent <DigitalGlitch>();
 }
Exemple #10
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 private void Awake()
 {
     canvasGroup.alpha = 0f;
     digitalGlitch     = glitchCamera.GetComponent <DigitalGlitch>();
 }
Exemple #11
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 public override void Play()
 {
     Debug.Log("play channel 1");
     glitch         = Camera.main.gameObject.AddComponent <DigitalGlitch>();
     glitch._shader = digitalGlitchShader;
 }
 private void Start()
 {
     digital_glitch = GetComponent <DigitalGlitch>();
     analog_glitch  = GetComponent <AnalogGlitch>();
     vision         = GetComponent <Vision>();
 }