private void UpdateInput(bool active) { bool cancel = CancelButton.consume_trigger(MouseButtons.Left) || CancelButton.consume_trigger(TouchGestures.Tap); bool changeDifficulty = active && Global.Input.triggered(Inputs.X); changeDifficulty |= DifficultyButton.consume_trigger(MouseButtons.Left) || DifficultyButton.consume_trigger(TouchGestures.Tap); // Selecting chapter if (this.SelectingChapter) { cancel |= CommandWindow.is_canceled(); bool left = false, right = false; if (active && MenuData.MultipleArcs && ModeSwitchTimer <= 0) { if (Global.Input.triggered(Inputs.Left) || Global.Input.gesture_triggered(TouchGestures.SwipeRight)) { left = true; } else if (Global.Input.triggered(Inputs.Right) || Global.Input.gesture_triggered(TouchGestures.SwipeLeft)) { right = true; } } if (cancel) { OnCanceled(new EventArgs()); } else if (changeDifficulty) { SwitchDifficulty(true); } else if (left || right) { Global.game_system.play_se(System_Sounds.Status_Page_Change); MenuData.ChangeArc(right); MenuData.Index = MenuData.IndexRedirect[0]; CreateCommandWindow(); Refresh(); ModeSwitchTimer = Constants.WorldMap.WORLDMAP_MODE_SWITCH_DELAY; } else if (CommandWindow.is_selected()) { OnChapterSelected(new EventArgs()); } } // Chapter selected else { cancel |= ChapterCommandWindow.is_canceled(); if (cancel) { Global.game_system.play_se(System_Sounds.Cancel); CloseChapterCommands(); } else if (changeDifficulty) { SwitchDifficulty(true); } else if (ChapterCommandWindow.is_selected()) { OnChapterCommandSelected(new EventArgs()); } } }
void SpawnButton(Difficulty d) { DifficultyButton b = Instantiate(buttonPrefab, transform); b.SetDifficulty(d); }
public TriggerClickedHandler(DifficultyButton difficultyButton, TextMesh textMesh) { this.difficultyButton = difficultyButton; this.textMesh = textMesh; }