/// <summary> /// Makes visible and refreshes labels for the post-game screen /// </summary> private void DeathLabels() { DiedLabel.Visible = true; DiedLabel.Refresh(); MaxMassLabel.Visible = true; MaxMassValue.Visible = true; MaxMassLabel.Refresh(); MaxMassValue.Refresh(); MaxWidthLabel.Visible = true; MaxWidthValue.Visible = true; MaxWidthLabel.Refresh(); MaxWidthValue.Refresh(); FPSLabel.Visible = false; FPSValue.Visible = false; FoodLabel.Visible = false; FoodValue.Visible = false; MassLabel.Visible = false; MassValue.Visible = false; WidthLabel.Visible = false; WidthValue.Visible = false; RetryButton.Visible = true; deathDisplayed = true; }
private void DragonDie() { DiedLabel.Visible = true; DiedLabel.BringToFront(); Restart.Visible = true; Restart.BringToFront(); }