public Butterfly(int row, int col) { View.Source = new BitmapImage(new Uri("/Images/Butterfly.png", UriKind.Relative)); //_dieSound.Open(new Uri("",UriKind.Relative)); Row = row; Col = col; DefaultDirectionIdx = 0; _moveInDirection = new Dictionary <Direction, Func <KeyValuePair <bool, bool> > >() { [Direction.Left] = MoveLeft, [Direction.Down] = MoveDown, [Direction.Right] = MoveRight, [Direction.Up] = MoveUp }; _directionsOrder = new[] { Direction.Left, Direction.Down, Direction.Right, Direction.Up }; CurrentDirectionIndex = 0; DieSound.Open(new Uri($"{Directory.GetCurrentDirectory()}/Data/Sounds/butterflyDieSound.wav", UriKind.Absolute)); }
private void UpdateSpriteAndSounds(bool on) { if (_entMan.TryGetComponent(Owner, out SpriteComponent? sprite)) { switch (CurrentState) { case ExpendableLightState.Lit: { SoundSystem.Play(Filter.Pvs(Owner), LitSound.GetSound(), Owner); if (IconStateLit != string.Empty) { sprite.LayerSetState(2, IconStateLit); sprite.LayerSetShader(2, "shaded"); } sprite.LayerSetVisible(1, true); break; } case ExpendableLightState.Fading: { break; } default: case ExpendableLightState.Dead: { if (DieSound != null) { SoundSystem.Play(Filter.Pvs(Owner), DieSound.GetSound(), Owner); } sprite.LayerSetState(0, IconStateSpent); sprite.LayerSetShader(0, "shaded"); sprite.LayerSetVisible(1, false); break; } } } if (_entMan.TryGetComponent(Owner, out ClothingComponent? clothing)) { clothing.ClothingEquippedPrefix = on ? "Activated" : string.Empty; } }
// Die사운드 관리는 4번째 오디오 소스가 한다 public void DiePlay(DieSound die) { audios[3].Stop(); audios[3].clip = dieClips[(int)die]; audios[3].Play(); }