Exemple #1
0
    // Init
    void Start()
    {
        // setting initial state (must be Active)
        state = State.Active;
        // reference to die
        die = DieScript.instance();
        // reference to board
        board = BoardScript.instance();
        // reference to the game manager
        gm = GameManagerScript.instance();

        // inital assigns
        // playerInfoText.text = "init";
        cash        = 1500;
        moveTime    = 0.25f;
        timeInJail  = 0;
        elapsedTime = int.MaxValue;
    }
Exemple #2
0
 //Return the propety's current rent (multiply by dice roll)
 public int GetRent()
 {
     return(DieScript.instance().GetPrevDieRoll() * multiplier[multIndex]);
 }