Exemple #1
0
 public MyHackingTool(MySmallShip owner, int hackingLevel)
 {
     m_owner          = owner;
     HackingLevel     = hackingLevel;
     m_ownerDie       = new DieHandler(OnOwnerDie);
     m_ownerClose     = OnOwnerClose;
     m_owner.OnClose += m_ownerClose;
     m_hackingProgressScreenSuccess  = new EventHandler(m_hackingProgressScreen_OnSuccess);
     m_hackingProgressScreenCanceled = new EventHandler(m_hackingProgressScreen_OnCanceled);
 }
Exemple #2
0
 private void Init()
 {
     m_multiplayerConfig  = new MyMultiplayerConfiguration();
     m_onEntityDie        = new DieHandler(Die);
     m_onConfigChanged    = new Action <MySmallShip>(Config_ConfigChanged);
     m_onInventoryChanged = new Action <MyShip>(Playership_InventoryChanged);
     m_unlockOnClosing    = new Action <MyEntity>(UnlockOnClosing);
     IsRunning            = false;
     IsHost    = true;
     IsWaiting = false;
 }
 public MyHackingTool(MySmallShip owner, int hackingLevel) 
 {
     m_owner = owner;
     HackingLevel = hackingLevel;
     m_ownerDie = new DieHandler(OnOwnerDie);
     m_ownerClose = OnOwnerClose;
     m_owner.OnClose += m_ownerClose;
     m_hackingProgressScreenSuccess = new EventHandler(m_hackingProgressScreen_OnSuccess);
     m_hackingProgressScreenCanceled = new EventHandler(m_hackingProgressScreen_OnCanceled);
 }