public void DecreaseEnemy(object sender, DieEnemyEventArgs e) { if (_countEnemy == 1) { --_countEnemy; View.ShowWinResult(); Environment.Exit(0); } else { --_countEnemy; } }
private void OnDieEnemy() { if (_dieEnemy != null) { DieEnemyEventArgs e = new DieEnemyEventArgs(); _dieEnemy(this, e); } }