internal void ClearFillArea(Game game) { for (int i = 0; i < fillarea.itemsCount; i++) { Vector3Float k = fillarea.items[i]; if (k == null) { continue; } game.SetBlock(k.x, k.y, k.z, game.platform.FloatToInt(k.value)); game.RedrawBlock(k.x, k.y, k.z); } fillarea.Clear(); }