Exemple #1
0
        private void HandleMessages()
        {
            while (true)
            {
                NetIncomingMessage msg;
                while ((msg = client.ReadMessage()) != null)
                {
                    switch (msg.MessageType)
                    {
                    case NetIncomingMessageType.DiscoveryResponse:
                        NetOutgoingMessage outTrans = client.CreateMessage();
                        outTrans.Write((Byte)PacketTypes.ConnectionRequest);
                        client.Connect(msg.SenderEndPoint, outTrans);
                        break;

                    case NetIncomingMessageType.VerboseDebugMessage:
                    case NetIncomingMessageType.DebugMessage:
                    case NetIncomingMessageType.WarningMessage:
                    case NetIncomingMessageType.ErrorMessage:
                        Game1.multiplayerLobbyTest.text += msg.ReadString();
                        break;

                    case NetIncomingMessageType.StatusChanged:
                        NetConnectionStatus status = (NetConnectionStatus)msg.ReadByte();
                        if (status == NetConnectionStatus.Connected)
                        {
                            NetOutgoingMessage playerStatusMsg = client.CreateMessage();
                            playerStatusMsg.Write((Byte)PacketTypes.PlayerLogin);
                            playerStatusMsg.Write(loggedInPlayer.playerName);
                            client.SendMessage(playerStatusMsg, NetDeliveryMethod.ReliableOrdered);
                            //Game1.multiplayerLobbyTest.text += "\nclient connected";
                            //Console.WriteLine(NetUtility.ToHexString(msg.SenderConnection.RemoteUniqueIdentifier) + " connected!");
                        }
                        break;

                    case NetIncomingMessageType.Data:
                        //Game1.multiplayerLobbyTest.text += "\nReceiving incoming transmission.";
                        switch (msg.ReadByte())
                        {
                        case (Byte)PacketTypes.PlayerLogin:
                            loggedInPlayer.playerID = msg.ReadInt32();
                            if (loggedInPlayer.playerID == 1)
                            {
                                loggedInPlayer.playerColor = Constant.player1Color;
                            }
                            else
                            {
                                loggedInPlayer.playerColor = Constant.player2Color;
                            }
                            Game1.multiplayerLobbyTest.text += "\nMe = " + loggedInPlayer.playerName + " " + loggedInPlayer.playerColor.ToString();
                            if (msg.ReadBoolean())
                            {
                                int    oppId   = msg.ReadInt32();
                                String oppName = msg.ReadString();
                                opponentPlayer = new Player(oppName, oppId, (oppId == 1 ? Constant.player1Color : Constant.player2Color));
                                Game1.multiplayerLobbyTest.text += "\nOther = " + opponentPlayer.playerName + " " + opponentPlayer.playerID.ToString();
                            }
                            break;

                        case (Byte)PacketTypes.PlayerJoinedGameUpdate:
                            int    oppId2   = msg.ReadInt32();
                            String oppName2 = msg.ReadString();
                            opponentPlayer = new Player(oppName2, oppId2, (oppId2 == 1 ? Constant.player1Color : Constant.player2Color));
                            Game1.multiplayerLobbyTest.text += "\nOther = " + opponentPlayer.playerName + " " + opponentPlayer.playerID.ToString();
                            break;

                        case (Byte)PacketTypes.DiceConfiguration:
                            int    playerID      = msg.ReadInt32();
                            int    diceCount     = msg.ReadInt32();
                            Player ownedByPlayer = null;
                            if (LoggedInPlayer.playerID == playerID)
                            {
                                ownedByPlayer = LoggedInPlayer;
                            }
                            else if (OpponentPlayer.playerID == playerID)
                            {
                                ownedByPlayer = OpponentPlayer;
                            }
                            for (int i = 0; i < diceCount; i++)
                            {
                                Diceman.Class diceClass   = (Diceman.Class)msg.ReadByte();
                                int           diceID      = msg.ReadInt32();
                                float         diceHp      = msg.ReadFloat();
                                float         diceStr     = msg.ReadFloat();
                                float         diceSpd     = msg.ReadFloat();
                                Vector2       dicePos     = msg.ReadVector2();
                                String        diceAbility = msg.ReadString();
                                Diceman       newDice     = new Diceman(diceClass, ownedByPlayer, diceAbility, diceID);
                                ownedByPlayer.ownedDicemen.Add(newDice);
                                while (BattleBoard.board == null)
                                {
                                    ;
                                }
                                newDice.Summon(dicePos, diceHp, diceStr, diceSpd);
                                newDice.sprite.tintColor = ownedByPlayer.playerColor;
                            }
                            break;

                        case (Byte)PacketTypes.GameStartSync:
                            isGameStarted = true;
                            break;

                        case (Byte)PacketTypes.Disconnecting:
                            StopClient();
                            break;

                        case (Byte)PacketTypes.MovesList:
                            Game1.multiplayerLobbyTest.text += "\nGot opponent moves list.!!!!!!!!!!!!!!!";
                            int            count      = msg.ReadInt32();
                            List <Diceman> diceInGame = new List <Diceman>();
                            diceInGame.AddRange(LoggedInPlayer.ownedDicemen);
                            diceInGame.AddRange(OpponentPlayer.ownedDicemen);
                            for (int i = 0; i < count; i++)
                            {
                                int    selectedDiceID    = msg.ReadInt32();
                                String selectedSpellName = msg.ReadString();
                                int    targetedDiceID    = -1;
                                if (msg.ReadBoolean())
                                {
                                    targetedDiceID = msg.ReadInt32();
                                }
                                Vector2 fireLoc      = msg.ReadVector2();
                                Diceman selectedDice = null;
                                Diceman targetedDice = null;
                                foreach (Diceman dice in diceInGame)
                                {
                                    if (dice.DiceID == selectedDiceID)
                                    {
                                        selectedDice = dice;
                                    }
                                    if (dice.DiceID == targetedDiceID)
                                    {
                                        targetedDice = dice;
                                    }
                                }
                                Ability selectedSpell = null;
                                foreach (Ability spell in selectedDice.activeAbilities)
                                {
                                    if (spell.name == selectedSpellName)
                                    {
                                        selectedSpell = spell;
                                    }
                                }
                                opponentInputs.Add(new AbilityInput(selectedDice, selectedSpell, targetedDice, fireLoc));
                            }
                            break;

                        default:
                            break;
                        }
                        break;

                    default:
                        break;
                    }
                }
                Thread.Sleep(1);
            }
        }
Exemple #2
0
        private void UpdateDiceConfiguration(NetIncomingMessage msg)
        {
            int playerID  = msg.ReadInt32();
            int diceCount = msg.ReadInt32();
            NetOutgoingMessage outTrans = server.CreateMessage();

            outTrans.Write((Byte)PacketTypes.DiceConfiguration);
            outTrans.Write(playerID);
            outTrans.Write(diceCount);
            for (int i = 0; i < diceCount; i++)
            {
                float         randomDivider1 = RandomGenerator.RandomValue(0f, 10f);
                float         randomDivider2 = RandomGenerator.RandomValue(0f, 10f);
                Diceman.Class diceClass      = (Diceman.Class)msg.ReadByte();
                float         health         = Constant.d_baseHealths[diceClass] + Math.Min(randomDivider1, randomDivider2);
                float         strength       = Constant.d_baseStrengths[diceClass] + Math.Max(randomDivider1, randomDivider2) - Math.Min(randomDivider1, randomDivider2);
                float         speed          = Constant.d_baseSpeeds[diceClass] + 10f - Math.Max(randomDivider1, randomDivider2);
                Vector2       dicePosition   = Vector2.Zero;
                int           startYIndex    = 0;
                int           endYIndex      = (int)(0.6f * Constant.o_boardSize);
                if (playerID == 2)
                {
                    startYIndex = (int)(0.4f * Constant.o_boardSize);
                    endYIndex   = Constant.o_boardSize;
                }
                bool positionAssigned = false;
                while (!positionAssigned)
                {
                    positionAssigned = true;
                    dicePosition.X   = RandomGenerator.Random.Next(0, Constant.o_boardSize);
                    dicePosition.Y   = RandomGenerator.Random.Next(startYIndex, endYIndex);
                    foreach (Vector2 vec in occupiedDicePositions)
                    {
                        if (dicePosition == vec)
                        {
                            positionAssigned = false;
                        }
                    }
                }
                String ability  = "";
                double randomNo = RandomGenerator.Random.NextDouble();
                if (diceClass == Diceman.Class.Bruiser)
                {
                    if (randomNo <= 0.33)
                    {
                        ability = Constant.a_bashName;
                    }
                    else if (randomNo <= 0.66)
                    {
                        ability = Constant.a_biteName;
                    }
                    else
                    {
                        ability = Constant.a_chargeName;
                    }
                }
                else if (diceClass == Diceman.Class.Ranger)
                {
                    if (randomNo <= 0.33)
                    {
                        ability = Constant.a_multishotName;
                    }
                    else if (randomNo <= 0.66)
                    {
                        ability = Constant.a_poisonAttackName;
                    }
                    else
                    {
                        ability = Constant.a_vaultName;
                    }
                }
                else if (diceClass == Diceman.Class.Mage)
                {
                }
                occupiedDicePositions.Add(dicePosition);
                outTrans.Write((Byte)diceClass);
                outTrans.Write(idCount++);
                outTrans.Write(health);
                outTrans.Write(strength);
                outTrans.Write(speed);
                outTrans.Write(dicePosition);
                outTrans.Write(ability);
            }
            server.SendToAll(outTrans, NetDeliveryMethod.ReliableOrdered);
        }