Exemple #1
0
    internal async void DeconstrucetBase(Dice_Control childDice, int remainingValue)
    {
        //Debug.Log($"destroying {childDice.gameObject.GetInstanceID()}");
        GameObject   parentObject = childDice.gameObject.transform.parent.gameObject;
        Dice_Control parentDice   = parentObject.GetComponent <Dice_Control>();

        parentDice.tileControl.SetDiceOnTile(parentDice);
        Destroy(childDice.gameObject);
        parentDice.isBase = false;
        parentDice.child  = null;
        //Debug.Log($"setting {parentDice.gameObject.GetInstanceID()} to {remainingValue}");
        await parentDice.AnimateDiceValueChange(remainingValue);
    }
Exemple #2
0
    internal async void BaseReenforceAdjacent(Dice_Control targetDice)
    {
        if (targetDice.currentValue < 6)
        {
            await targetDice.AnimateDiceValueChange(targetDice.currentValue + 1);

            gameControl.audioManager.PlaySound("reenforce");
            gameControl.playerControl.TakenMove();
        }
        else
        {
            //Debug.Log($"Invlaid Move {targetDice.value} at maximum");
            InvalidMove(targetDice.tileControl);
        }
    }
Exemple #3
0
    internal async Task CalculateAttackEnemy(Dice_Control attackingDice, Dice_Control targetEnemyDice, List <TileControl> path)
    {
        if (attackingDice.currentValue % 2 == 0)
        {
            int remainder = targetEnemyDice.currentValue - attackingDice.currentValue;
            if (remainder < 0)
            {
                Debug.Log($"Attacker won {-remainder} remaining");
                await HopTo(path, attackingDice, true);

                DestroySingleDice(targetEnemyDice);
                await attackingDice.AnimateDiceValueChange(-remainder);

                await MoveToEmptyTile(new List <TileControl> {
                    path.Last()
                }, attackingDice);
            }
            else if (remainder == 0)
            {
                Debug.Log($"Tie, both destroyed");
                await HopTo(path, attackingDice, true);

                gameControl.audioManager.PlaySound("hitEnemy");
                DestroySingleDice(attackingDice, true, false);
                DestroySingleDice(targetEnemyDice, true, false);
            }
            else
            {
                Debug.Log($"Defender now at {remainder}");
                await HopTo(path, attackingDice, true);

                await targetEnemyDice.AnimateDiceValueChange(remainder);

                gameControl.audioManager.PlaySound("hitEnemy");
                DestroySingleDice(attackingDice, true, false);
            }
            gameControl.playerControl.TakenMove(path.Count);
            gameControl.AllowInput();
        }
        else
        {
            Debug.Log($"Invlaid Move {attackingDice.currentValue} not attacker");
            InvalidMove(targetEnemyDice.tileControl);
        }
    }
Exemple #4
0
 internal async void CalculateBasesAttackEnemy(Dice_Control OwenDice, Dice_Control targetDice)
 {
     if (targetDice.isBase)
     {
         //Debug.Log($"Invlaid Move bases can't attack bases");
         InvalidMove(targetDice.tileControl);
     }
     else
     {
         if (targetDice.currentValue > 1)
         {
             await targetDice.AnimateDiceValueChange(targetDice.currentValue - 1);//defending base attack value
         }
         else
         {
             targetDice.tileControl.RemoveDiceOnTile();
             DestroySingleDice(targetDice);
         }
         gameControl.audioManager.PlaySound("outpostAttack");
         gameControl.playerControl.TakenMove(1);
         gameControl.AllowInput();
     }
 }
Exemple #5
0
    internal async void CalculateAttackEnemyBase(Dice_Control attackingDice, Dice_Control targetEnemyBaseChild, List <TileControl> path)
    {
        if (attackingDice.currentValue % 2 == 0)
        {
            await HopTo(path, attackingDice, true);

            int remainder = targetEnemyBaseChild.currentValue - attackingDice.currentValue;
            if (remainder < 0)
            {
                Debug.Log($"base destoryed and left {6 - -remainder}");
                DestroySingleDice(attackingDice);
                DeconstrucetBase(targetEnemyBaseChild, 6 - -remainder);
            }
            else if (remainder == 0)
            {
                Debug.Log($"base destoryed");
                DestroySingleDice(attackingDice);
                DeconstrucetBase(targetEnemyBaseChild, 6);
            }
            else
            {
                Debug.Log($"base now at {remainder}");
                await targetEnemyBaseChild.AnimateDiceValueChange(remainder);

                DestroySingleDice(attackingDice);
            }
            gameControl.playerControl.TakenMove(path.Count);
            gameControl.AllowInput();
        }
        else
        {
            Debug.Log($"Invlaid Move {attackingDice.currentValue} not attacker");
            InvalidMove(targetEnemyBaseChild.tileControl);
        }
        //each case either has destroy base, that allows input, or is invalid, and set allow input
    }
Exemple #6
0
    internal async void CombineFriendlyDice(Dice_Control selectedDice, Dice_Control targetDice, List <TileControl> path)
    {
        if (selectedDice.GetInstanceID() == targetDice.GetInstanceID())
        {
            InvalidMove(targetDice.tileControl);
            return;
        }

        int sum = selectedDice.currentValue + targetDice.currentValue;

        if (targetDice.isBase)
        {
            if (targetDice.GetDiceValue() == 6)
            {
                InvalidMove(targetDice.tileControl);
                return;
            }

            if (sum > 6)
            {
                Debug.Log($"Reenforcing outpost from {targetDice.currentValue} to 6");
                await HopTo(path, selectedDice);

                await targetDice.AnimateDiceValueChange(6);

                await selectedDice.AnimateDiceValueChange(sum - 6);
            }
            else if (sum == 6)
            {
                Debug.Log($"Absorbing unit, from {targetDice.currentValue} to 6");
                await HopTo(path, selectedDice);

                await targetDice.AnimateDiceValueChange(6);

                DestroySingleDice(selectedDice, true, false);
                UpdateBoardMeta(selectedDice.tileControl, targetDice.tileControl, false);
            }
            else
            {
                Debug.Log($"Reenforcing outpost from {targetDice.currentValue} to " + sum);
                await HopTo(path, selectedDice);

                await targetDice.AnimateDiceValueChange(sum);

                DestroySingleDice(selectedDice, true, false);
                UpdateBoardMeta(selectedDice.tileControl, targetDice.tileControl, false);
            }
            //targetDice.SetSelected();//crashes here
            //gameControl.currentySelected = targetDice;
            gameControl.audioManager.PlaySound("combine");
            gameControl.playerControl.TakenMove(path.Count);
            gameControl.AllowInput();
            return;
        }
        else if (sum >= 12)
        {
            if (targetDice.isBase)
            {
                Debug.Log($"Target already base {targetDice.tileControl.tileIndex}");
                InvalidMove(targetDice.tileControl);
                return;
            }
            gameControl.currentySelected = null;
            await HopTo(path, selectedDice);

            UpdateBoardMeta(selectedDice.tileControl, targetDice.tileControl);
            Debug.Log($"Making new Base at {targetDice.tileControl.tileIndex}");
            CreateBase(selectedDice, targetDice);
        }
        else if (sum > 6)
        {
            if (targetDice.currentValue == 6)
            {
                Debug.Log($"Invlaid Move target at maximum");
                InvalidMove(targetDice.tileControl);
                return;
            }
            Debug.Log($"Setting target from {targetDice.currentValue} to 6");
            await HopTo(path, selectedDice);

            await targetDice.AnimateDiceValueChange(6);

            await selectedDice.AnimateDiceValueChange(sum - 6);
        }
        else if (sum <= 6)
        {
            await HopTo(path, selectedDice);

            Debug.Log($"Combining dice, {sum}");
            await targetDice.AnimateDiceValueChange(sum);

            DestroySingleDice(selectedDice, true, false);
            UpdateBoardMeta(selectedDice.tileControl, targetDice.tileControl, false);
        }
        selectedDice.SetDeselected();
        targetDice.SetSelected();
        gameControl.currentySelected = targetDice;
        gameControl.audioManager.PlaySound("combine");
        gameControl.playerControl.TakenMove(path.Count);
        gameControl.AllowInput();
    }