public GuiController() { mainMenu = new MainMenu(); playerSelectionMenu = new PlayerSelectionMenu(); diceSelectionMenu = new DiceSelectionMenu(); gameEndMenu = new GameEndMenu(); }
public MenuController() { gameWindow = new GameWindow(); PlayerSelectionMenu = new PlayerSelectionMenu(); diceSelectionMenu = new DiceSelectionMenu(); gameOverMenu = new GameOverMenu(); //GameController = new GameController(); mainMenu = new MainMenu(); }
private void PlayerSelectionMenu_OnPlayersSelect(Menu menu, int players) { config.PlayersQ = players; diceSelectionMenu = new DiceSelectionMenu(X, Y, Width, Height); diceSelectionMenu.OnDiceQuantitySelect += DiceSelectionMenu_OnDiceQuantitySelect; diceSelectionMenu.OnMenuLeave += MainMenu_OnMenuLeave; diceSelectionMenu.Show(); }
public static void DiceMenuRender() { diceMenu = new DiceSelectionMenu(); diceMenu.Render(); }
public Dice() { selectionMenu = new DiceSelectionMenu(); }