public void HideDiceResultMenu() { GameObject.Find("UI").transform.Find("CheckDiceResultsPanel").gameObject.SetActive(false); HideConfirmDiceButton(); CurrentDiceRoll.RemoveDiceModels(); }
public void HideDiceResultMenu() { GameObject.Find("UI/CombatDiceResultsPanel").gameObject.SetActive(false); HideDiceModificationButtons(); CurentDiceRoll.RemoveDiceModels(); }
public void HideDiceResultMenu() { Game.PrefabsList.DiceResultsMenu.SetActive(false); HideDiceModificationButtons(); CurentDiceRoll.RemoveDiceModels(); }