/// <summary>
    /// Sends blink LED animation request
    /// </summary>
    /// <param name='ledMask'>
    /// which LEDs to run animation on
    /// </param>
    /// <param name='priority'>
    /// animation with lower value overrides other, values: 0 - 255
    /// </param>
    /// <param name='color'>
    /// color to be blinked
    /// </param>
    /// <param name='ledOnPeriod'>
    /// time in ms LED is ON, values: 0 - 65535
    /// </param>
    /// <param name='ledCyclePeriod'>
    /// time in ms one blink cycle lasts, values: 0 - 65535
    /// </param>
    /// <param name='blinkNumber'>
    /// number of blinks, values: 0 - 255
    /// </param>
    public void runBlinkAnimation(DicePlusConnector.LedFace ledMask, int priority, 
			Color color, int ledOnPeriod, int ledCyclePeriod, int blinkNumber)
    {
        dpc.runBlinkAnimation(this, ledMask, priority, color, ledOnPeriod, ledCyclePeriod, blinkNumber);
    }
 public DicePlus(DicePlusConnector dpc, string address)
 {
     this.dpc = dpc;
     this.address = address;
 }
 public void onSubscriptionChangeStatus(DicePlusConnector.DataSource dataSource, string message)
 {
     foreach (IDicePlusListener listener in listeners) {
         listener.onSubscriptionChangeStatus(this, dataSource, message);
     }
 }
 void Awake()
 {
     if (instance == null) {
         instance = this;
     } else {
         Destroy(gameObject);
         return;
     }
     if (persistSceneTransitions) {
         DontDestroyOnLoad(transform.gameObject);
     }
     if (create() == false) {
         Debug.LogError("DICE+ wrapper initialization failed");
         initialized = true;
     }
 }
 public void onBluetoothStateChanged(DicePlusConnector.BluetoothState btstate)
 {
     if (btstate != DicePlusConnector.BluetoothState.READY) {
         //TODO remove jak sdk beda zminione
         DicePlusConnector.Instance.disconnectAll();
     }
     if (state != State.ROLLER) {
         if (btstate == DicePlusConnector.BluetoothState.READY) {
             DicePlusAnimator.Instance.runSearchingAnimation(true);
             setState(State.DISCONNECTED);
         } else {
             DicePlusAnimator.Instance.runBluetoothDisabled();
             setState(State.NO_BLUETOOTH);
         }
     }
 }
 /// <summary>
 /// Sends setMode packet to the given die
 /// </summary>
 /// <param name='mode'>
 /// mode to set
 /// </param>
 public void setMode(DicePlusConnector.DieMode mode)
 {
     dpc.setMode(this, mode);
 }
 /// <summary>
 /// Subscribes to magnetometer readouts and configures sensor.
 /// </summary>
 /// <param name='freq'>
 /// readout frequency (in Hz), values: 1 - 30
 /// </param>
 /// <param name='type'>
 /// a readout type
 /// </param>
 public void subscribeMagnetometerReadouts(int freq,  DicePlusConnector.MagnetometerReadoutType type)
 {
     dpc.subscribeMagnetometerReadouts(this, freq, type);
 }
 public void onBatteryState(DicePlus dicePlus, DicePlusConnector.BatteryState state, int percentage, bool low, string errorMsg)
 {
 }
 public void onLedState(DicePlus dicePlus, long time, DicePlusConnector.LedFace ledMask, long animationId, int type, string errorMsg)
 {
 }
Exemple #10
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 public void onSubscriptionChangeStatus(DicePlus dicePlus, DicePlusConnector.DataSource dataSource, string errorMsg)
 {
 }
Exemple #11
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 void IDicePlusConnectorListener.onBluetoothStateChanged(DicePlusConnector.BluetoothState state)
 {
 }
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 public void onPowerMode(DicePlus dicePlus, long time, DicePlusConnector.PowerMode mode, string errorMsg)
 {
 }
Exemple #13
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 public DicePlus(DicePlusConnector dpc, string address)
 {
     this.dpc     = dpc;
     this.address = address;
 }
 public void onBluetoothStateChanged(DicePlusConnector.BluetoothState state)
 {
     //		throw new System.NotImplementedException ();
 }
    /// <summary>
    /// Sends fade LED animation request
    /// </summary>
    /// <param name='ledMask'>
    /// which LEDs to run animation on
    /// </param>
    /// <param name='priority'>
    /// animation with lower value overrides other, values: 0 - 255
    /// </param>
    /// <param name='color'>
    /// color to be faded
    /// </param>
    /// <param name='fadeInOutTime'>
    /// time in ms LED is fading in/out, values: 0 - 65535
    /// </param>
    /// <param name='pauseTime'>
    /// time in ms LED stays at full bright before fading out, values: 0 - 65535
    /// </param>
    public void runFadeAnimation(DicePlusConnector.LedFace ledMask, int priority, 
			Color color, int fadeInOutTime, int pauseTime)
    {
        dpc.runFadeAnimation(this, ledMask, priority, color, fadeInOutTime, pauseTime);
    }
 public virtual void onBluetoothStateChanged(DicePlusConnector.BluetoothState state)
 {
 }
    /// <summary>
    /// Sends standard LED animation request
    /// </summary>
    /// <param name='ledMask'>
    /// which LEDs to run animation on
    /// </param>
    /// <param name='priority'>
    /// animation with lower value overrides other, values: 0 - 255
    /// </param>
    /// <param name='animation'>
    /// standard animation type
    /// </param>
    public void runStandardAnimation(DicePlusConnector.LedFace ledMask, int priority, 
			DicePlusConnector.AnimationType animation)
    {
        dpc.runStandardAnimation(this, ledMask, priority, animation);
    }
 public void onBatteryState(DicePlusConnector.BatteryState status, int percentage, bool low, string errorMsg)
 {
     foreach (IDicePlusListener listener in listeners) {
         listener.onBatteryState(this, status, percentage, low, errorMsg);
     }
 }
 /// <summary>
 /// Subscribes to accelerometer readouts and configure sensor
 /// </summary>
 /// <param name='readFrequency'>
 /// readout frequency (in Hz), values: 1 - 60
 /// </param>
 /// <param name='readoutType'>
 /// a readout filter type
 /// </param>
 public void subscribeAccelerometerReadouts(int readFrequency, DicePlusConnector.AccelerometerReadoutType readoutType)
 {
     dpc.subscribeAccelerometerReadouts(this, readFrequency, readoutType);
 }
 public void onLedState(long time, DicePlusConnector.LedFace ledMask, long animationId, int type, string errorMsg)
 {
     foreach (IDicePlusListener listener in listeners) {
         listener.onLedState(this, time, ledMask, animationId, type, errorMsg);
     }
 }
    /// <summary>
    /// Sends standard LED animation request
    /// </summary>
    /// <param name='dicePlus'>
    /// the die to which to send command/request
    /// </param>
    /// <param name='ledMask'>
    /// which LEDs to run animation on
    /// </param>
    /// <param name='priority'>
    /// animation with lower value overrides other, values: 0 - 255
    /// </param>
    /// <param name='animation'>
    /// standard animation type
    /// </param>
    public void runStandardAnimation(DicePlus dicePlus, LedFace ledMask, int priority, 
			DicePlusConnector.AnimationType animation)
    {
        #if UNITY_EDITOR

        #elif UNITY_IPHONE

        ios_runStandardAnimation(dicePlus.address, (int)ledMask, priority, (int)animation);
        #elif UNITY_ANDROID

        if (dmo != null) {
            dmo.Call("runStandardAnimation", new object [] {dicePlus.address, (int)ledMask, priority, (int)animation});
        }
        #endif
    }
 public void onPowerMode(long time, DicePlusConnector.PowerMode mode, string errorMsg)
 {
     foreach (IDicePlusListener listener in listeners) {
         listener.onPowerMode(this, time, mode, errorMsg);
     }
 }
 void OnDestroy()
 {
     if (this == instance) {
         disconnectAll();
         instance = null;
     }
 }
 public override void onBatteryState(DicePlus dicePlus, DicePlusConnector.BatteryState batteryState, int percentage, bool low, string errorMsg)
 {
     if (percentage < battery && low) {
         if (state != State.CONNECTED) {
             DicePlusAnimator.Instance.runLowBatteryAnimation();
         } else {
             StartCoroutine(DicePlusAnimator.Instance.lowBatteryCorutine());
         }
         battery = percentage;
     }
 }