Exemple #1
0
        /// <summary>
        /// The command handler that rolls the dice
        /// </summary>
        /// <param name="sender">The sender object</param>
        /// <param name="e">The event arguments</param>
        private void RollDice(object sender, ExecutedRoutedEventArgs e)
        {
            // Update round information
            _prevRisk = _prevSave = 0;

            // Score all saved dice
            DiceItems.Where(d => d.State == DiceState.Saved).ToList().ForEach(d => d.State = DiceState.Scored);

            // Check if all dice scored
            if (DiceItems.All(d => d.State == DiceState.Scored))
            {
                DiceItems.ToList().ForEach(delegate(Dice d) { d.State = DiceState.Roll; d.Group = null; });
            }

            // Roll all the roll dice
            DiceItems.Where(d => d.State == DiceState.Roll).ToList().ForEach(d => d.Roll());
            Update();
        }
Exemple #2
0
        /// <summary>
        /// The command handler that scores a round
        /// </summary>
        /// <param name="sender">The sender object</param>
        /// <param name="e">The event arguments</param>
        private void ScoreTurn(object sender, ExecutedRoutedEventArgs e)
        {
            // Update round information
            CurrentRound.IsFarkle = Status == FarkleStatus.Farkle;
            CurrentRound.IsFinal  = true;
            CurrentRoundIndex++;
            OnPropertyChanged("TotalScore");

            // Update the dice and roll them
            if (CurrentRoundExists)
            {
                DiceItems.ToList().ForEach(delegate(Dice d) { d.State = DiceState.Roll; d.Group = null; });
                RollDice(sender, e);
            }
            else
            {
                Update();
            }
        }