public RollModifier(int threshold, int additionalType, DiceCompare compareType, int additionalCount = 1, bool recursive = false, int maxOperations = 0) { Threshold = threshold; AdditionalCount = additionalCount; AdditionalType = additionalType; CompareType = compareType; MaxOperations = maxOperations; Recursive = recursive; }
public ExplodeModifier(int threshold, int additionalType, int additionalCount = 1, DiceCompare compareType = DiceCompare.Greater, bool recursive = false, int maxOperations = 0) : base(threshold, additionalType, compareType, additionalCount, recursive, maxOperations) { }
public RerollModifier(int threshold, int additionalType, int additionalCount = 1, DiceCompare compareType = DiceCompare.Less, bool recursive = false, int maxOperations = 0) : base(threshold, additionalType, compareType, additionalCount, recursive, maxOperations) { }