void Start() { diamondSquaeAverageIsland = new DiamondSquareAverageIsland(minValue, altitude, addAltitude); this.terrain = GetComponent <Terrain>(); TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, diamondSquaeAverageIsland, height + 1, width + 1, depth, 3); terrainUtil.Draw(); }
void Start() { var matrix = new int[height, width]; diamondSquareAverageIsland = new DiamondSquareAverageIsland(minWidth, altitude, addAltitude); diamondSquareAverageIsland.Draw(matrix); new OutputConsole().Draw(matrix); new OutputConsole(arg => arg < (altitude + addAltitude) / 2 + minWidth, "..", "##").Draw(matrix); }