static public Dialogue_Prompt ConfirmPurchase(int playerCash, Item_Root item) { if (playerCash >= item.price) { Resources_Player.instance.inventory.GetItem(item); Resources_Player.instance.money -= item.price; DialogueInterface.Instance.shopkeeperRef.home.money += item.price; Dialogue_Prompt_Logic.PurchaseSuccessful(); DialogueInterface.Instance.shopkeeperRef.respect += 5; return(Dialogue_Prompt.GetPromptByName("dialogue_prompt_purchaseSuccessful")); } else { Dialogue_Prompt_Logic.PurchaseFailed(); return(Dialogue_Prompt.GetPromptByName("dialogue_prompt_purchaseFailed")); } }