static public Dialogue_Prompt ConfirmPurchase(int playerCash, Item_Root item)
 {
     if (playerCash >= item.price)
     {
         Resources_Player.instance.inventory.GetItem(item);
         Resources_Player.instance.money -= item.price;
         DialogueInterface.Instance.shopkeeperRef.home.money += item.price;
         Dialogue_Prompt_Logic.PurchaseSuccessful();
         DialogueInterface.Instance.shopkeeperRef.respect += 5;
         return(Dialogue_Prompt.GetPromptByName("dialogue_prompt_purchaseSuccessful"));
     }
     else
     {
         Dialogue_Prompt_Logic.PurchaseFailed();
         return(Dialogue_Prompt.GetPromptByName("dialogue_prompt_purchaseFailed"));
     }
 }