Exemple #1
0
 void OnTriggerEnter(Collider coll)
 {
     if ((coll.gameObject.CompareTag("Player")) && !used)
     {
         dialogueScript.callScene(sceneNum);
         used = true;
     }
 }
Exemple #2
0
 public void Dialogue()
 {
     dialogueScript.callScene(sceneNum);
     used = true;
 }