public override DialoguePanel createSubtree(DialogueController controller, Color color, Color textColor, DialogueNextPanel dnp, DialogueSplitPanel dsp, DialogueActionPanel dap) { DialoguePanel optionAPanel = optionA.createSubtree(controller, color, textColor, dnp, dsp, dap); DialoguePanel optionBPanel = optionB.createSubtree(controller, color, textColor, dnp, dsp, dap); return(dsp.preset(optionAPanel, optionBPanel, controller, color, textColor, text, optionAText, optionBText)); }
public DialogueNextPanel preset(DialoguePanel next, DialogueController controller, Color color, Color textColor, string text) { DialogueNextPanel panel = Instantiate(this, Vector3.zero, Quaternion.identity, controller.transform); panel.gameObject.SetActive(false); controller.Attach(panel); panel.next.onClick.AddListener(delegate { controller.Discard(panel); controller.Show(next); }); panel.cancel.onClick.AddListener(delegate { controller.Cancel(); }); panel.textArea.text = text; panel.textArea.color = textColor; Image[] images = panel.GetComponentsInChildren <Image>(true); foreach (Image i in images) { i.material.color = color; } return(panel); }
private IEnumerator ShowDialog(float delay = 3f) { //dialog.gameObject.SetActive(true); DialoguePanel dialoguePanel = PanelManager.panelManager.GetPanelByType(BasePanel.PanelType.Dialogue) as DialoguePanel; dialoguePanel.OpenAndShow(dialogue); yield return(new WaitForSeconds(effects[0].delay)); if (effects != null) { ActivateAllEffects(); } else { Debug.Log("Effects was null"); } //if(effects.Count > 0) { // Debug.Log("more then 0 effects"); //} //else { // Debug.Log(" 0 effects"); //} yield return(new WaitForSeconds(2.5f)); dialoguePanel.HideDialoge(); }
public void Initialize() { _panels = new List<PanelBase>(); Root = GameObject.Find("UI Root").GetComponent<UIRoot>(); Root.manualHeight = Screen.height; Root.manualWidth = Screen.width; UICamera = Root.transform.Find("UICamera").GetComponent<Camera>(); BarkPanel = UICamera.transform.Find("BarkPanel").GetComponent<BarkPanel>(); BarkPanel.Initialize(); HUDPanel = UICamera.transform.Find("HUDPanel").GetComponent<HUDPanel>(); HUDPanel.Initialize(); WindowPanel = UICamera.transform.Find("WindowPanel").GetComponent<WindowPanel>(); WindowPanel.Initialize(); DialoguePanel = UICamera.transform.Find("DialoguePanel").GetComponent<DialoguePanel>(); DialoguePanel.Initialize(); _panels.Add(DialoguePanel); _panels.Add(WindowPanel); _panels.Add(HUDPanel); _panels.Add(BarkPanel); UIStateMachine = new UIStateMachine(); UIStateMachine.Initialize(); }
public override void _GuiInput(InputEvent @event) { var smh = @event; if (smh is InputEventMouseButton) { InputEventMouseButton iemb = (InputEventMouseButton)smh; if (iemb.Pressed) { SetTheme(pressed); isPressed = true; } else { DialoguePanel panel = (DialoguePanel)GetNode("../../../../"); if (isPressed && over && panel.unlocked) { var conn = (Connection)GetNode("../../../../../../../Connection"); var optionPacket = new GUIOptionPacket(uuid); conn.sendPacket(optionPacket); panel.unlocked = false; } SetTheme(over ? hover : normal); isPressed = false; } } }
public override DialoguePanel createSubtree(DialogueController controller, Color color, Color textColor, DialogueNextPanel dnp, DialogueSplitPanel dsp, DialogueActionPanel dap) { DialoguePanel panel = nextNode.createSubtree(controller, color, textColor, dnp, dsp, dap); controller.Show(panel); return(panel); }
void Awake() { player = GetComponent <Player>(); playerMovement = GetComponent <PlayerMovement>(); playerAnim = GetComponent <PlayerAnimation>(); ray = GameManager.Instance.InteractableRaycaster; dialogue = UIManager.Instance.DialoguePanel; }
void Awake() { dialoguePanel = DialoguePanel.Instance (); myYesAction = new UnityAction (TestYesFunction); myNoAction = new UnityAction (TestNoFunction); myCancelAction = new UnityAction (TestCancelFunction); }
public override void _Ready() { instance = this; textLabel = FindNode("Text", true) as RichTextLabel; game = this.FindParentOfType <Game>(true); Visible = false; }
public static DialoguePanel Instance() { if (!dialoguePanel) { dialoguePanel = FindObjectOfType(typeof (DialoguePanel)) as DialoguePanel; if (!dialoguePanel) Debug.LogError ("There needs to be one active ModalPanel script on a GameObject in your scene."); } return dialoguePanel; }
void Awake() { DialoguePanel = UIManager.Instance.DialoguePanel; Indicator = GetComponentInChildren <InteractableIndicator>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); boxCollider = GetComponent <BoxCollider2D>(); InteractableRaycaster ray = GameManager.Instance.InteractableRaycaster; ray.OnInteractableClicked += OnClicked; DialoguePanel.OnResetPlatform += DestroyShopkeeper; }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { DialoguePanel.hideOptions(); Cursor.visible = false; this.gameObject.GetComponent <DialogueWithTrigger>().enter = true; this.gameObject.GetComponent <DialogueWithTrigger>().counter = 0; this.gameObject.GetComponent <DialogueWithTrigger>().NextMessage(); this.gameObject.active = false; } }
// TODO: maybe make this private and change it so the class sends an event maybe to get the Thing param? public void BuildDialoguePanel(BaseCharacter thing) { _currentTargetThing = thing; HideUIPanel(); var temp = Instantiate(_dialoguePanel); temp.transform.SetParent(_canvas.transform, false); DialoguePanel newPanel = temp.GetComponent <DialoguePanel>(); newPanel.InitDialoguePanel(thing); UpdateCurrentPanel(newPanel.gameObject); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Crate") { collision.GetComponent <BoxCollider2D>().enabled = false; DialoguePanel.hideOptions(); Cursor.visible = false; this.GetComponent <DialogueEngine>().ChangeDialogueToID(id, true); this.gameObject.GetComponent <DialogueWithTrigger>().enter = true; this.gameObject.GetComponent <DialogueWithTrigger>().counter = 0; this.gameObject.GetComponent <DialogueWithTrigger>().NextMessage(); } }
public static DialoguePanel Instance() { if (!dialoguePanel) { dialoguePanel = FindObjectOfType(typeof(DialoguePanel)) as DialoguePanel; if (!dialoguePanel) { Debug.Log("There needs to be one active DialoguePanel script on a GameObject in your scene."); } } return(dialoguePanel); }
void Update() { if (Input.GetKeyDown(KeyCode.E) && enter && !talking && Time.timeScale != 0.0f) { DialoguePanel.hideOptions(); NextMessage(); Interacted = true; } if (Time.timeScale == 0) { talking = true; Invoke("EnableTalking", 0.1f); } }
void Update() { if (Input.GetKeyDown(KeyCode.E) && enter && !talking && Time.timeScale != 0.0f) { GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundScript>().normalClick(); DialoguePanel.hideOptions(); NextMessage(); Interacted = true; } if (Time.timeScale == 0) { talking = true; Invoke("EnableTalking", 0.1f); } }
public void ShowDialoguePanel(DialoguePanel panel, DialogueEvent callback) { state = DialogueState.loading; dialogueUI.SetActive(true); nameTMP.SetText(panel.nameText); textController.SetText(panel.bodyText); if (panel.settings.useCustomSpeed) { textController.speedMultiplier = panel.settings.speedMultiplier; } else { textController.speedMultiplier = 1f; } ableToContinue = false; firstFrameEnabled = true; dialogueEvent = callback; textController.StartReveal(); }
private void Awake() { dialoguePanel = GameObject.FindGameObjectWithTag("DialoguePanel").GetComponent <DialoguePanel>(); }
/// <summary> /// Initializes a Hero at the given position with the given dimensions /// </summary> /// <param name="x">X coordinate of the top-left corner</param> /// <param name="y">Y coordinate of the top-left corner</param> /// <param name="w">Width in pixels</param> /// <param name="h">Height in pixels</param> private Hero(int x, int y, int w, int h) : base(x, y, w, h, string.Empty) { ppSystem = new PickpocketSystem(); ppActive = false; canShoot = true; shootTimer = 0.0f; dialogue = new DialoguePanel(); monologue = new InnerMonologue(); nerdRep = 0; jockRep = 0; prepRep = 0; bullyRep = 0; slackerRep = 0; healthBar = new HealthBarTexture(); this.setHealth(DEFAULT_MAX_HEALTH); follower = PersonID.None; }