public void lineShow(DialogueLine line)
    {
        line.onShow.execute();

        string t = line.Text(Data);

        textShow(t);

        if (line.TopicsVisible)
        {
            topicListShow(_npc);
            TopicListTransform.gameObject.SetActive(true);
        }
        else
        {
            TopicListTransform.gameObject.SetActive(false);
        }

        if (line.LeaveEnabled)
        {
            FinishButton.SetActive(true);
        }
        else
        {
            FinishButton.SetActive(false);
        }

        optionListShow(line.Options.Values);
    }