/*this is the entry point for the dialogue manager*/
        private void CreateConvoButton_Click(object sender, EventArgs e)
        {
            ConversationalParamaters cParams =
                new ConversationalParamaters(ConversationalParamaters.ConversationType.helloOnly, worldManager.world.findAgentByName("John Snow"), worldManager.world.findAgentByName("Mary Jane"), worldManager.world);

            cParams.greetingMode = ConversationalParamaters.GreetingMode.fourTurn;
            cParams.farewellMode = ConversationalParamaters.FarewellMode.simple;//by default conversation type helloOnly doesnt have a farewell

            Topic t = new Topic(Topic.ExchangeTypeEnum.where);

            t.subject = worldManager.world.findByProperNoun("Westerberg Campus");

            cParams.addTopic(t);



            if (dialogueGenerator.conversation == null)
            {
                dialogueGenerator.newConversation(cParams);
            }

            //get everything off the output buffer
            while (dialogueGenerator.hasNextOutput())
            {
                updateOutput(dialogueGenerator.getOutput());
            }

            EndConvoButton.Enabled = true;
        }
Exemple #2
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    void Update()
    {
        string log = agents.Count + " agents registered: ";

        foreach (NEEDSIMNode agent in agents)
        {
            log += agent.name + ", ";
        }



        if (state == State.NoConversation)
        {
            if (agents.Count >= 2)
            {
                PickRandomPair();
                state = State.ConversationRunning;
                dialogueGenerator.newConversation(cParams);
                StartCoroutine(displayDialog());
            }
        }
        else if (state == State.ConversationEnding)
        {
            SetAgentColors(Color.red);
            if (!dialogueGenerator.hasNextOutput())
            {
                state = State.NoConversation;
                SetAgentColors(Color.white);
            }
        }
        else if (state == State.ConversationRunning)
        {
            SetAgentColors(Color.green);
        }
    }