public static void CreateDialogueFlavor() { DialogueFlavor flavor = ScriptableObject.CreateInstance <DialogueFlavor>(); AssetDatabase.CreateAsset(flavor, "Assets/DialogueFlavors/DialogueFlavor.asset"); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); Selection.activeObject = flavor; }
public void DisplayGUIText(Text textObject, string message, DialogueFlavor flavor) { }
//////////////////////////Utility Methods////////////////////////////// public void ShowGUIMessage(string message, DialogueFlavor flavor, Vector3 position, Vector2 anchorMin, Vector2 anchorMax) { }