Exemple #1
0
        private bool checkCharisma(int score, DialogueConditions.Comparison comparison)
        {
            // NOTE: Placeholder code/method for checking how the player's charisma score compares to the specified value.

            Debug.Log("Condition check: Checking if the player has a sufficiently high charisma score." +
                      "\nScore required: " + score + " - Comparison type: " + comparison.ToString());
            return(true);
        }
Exemple #2
0
        private bool checkMoney(int amount, DialogueConditions.Comparison comparison)
        {
            // NOTE: Placeholder code/method for checking how the player's funds compare to the specified amount.

            Debug.Log("Condition check: Checking if the player has sufficient funds in their inventory." +
                      "\nAmount required: " + amount + " - Comparison type: " + comparison.ToString());
            return(true);
        }