private void TestDialogueSystem()
        {
            foreach (NPC npc in npcs)
            {
                if (npc.canInteract())
                {
                    ContentManager content = gameRef.Content;

                    Texture2D  tooltipBackground = content.Load <Texture2D>(@"GUI\Inventory\Tooltip\background-v2");
                    Texture2D  tooltipBorder     = content.Load <Texture2D>(@"GUI\Inventory\Tooltip\border-v6");
                    SpriteFont font = content.Load <SpriteFont>(@"Fonts\ItemDataFont");

                    Rectangle         screenRectangle   = gameRef.ScreenRectangle;
                    SimpleHUDWindow   dialogueWindow    = new SimpleHUDWindow(font);
                    DialogueComponent dialogueComponent = new DialogueComponent(font, gameRef.Content, npc);
                    dialogueComponent.RegisterCommand(Keys.Escape, CloseDialogueWindow, ClickState.RELEASED);
                    dialogueComponent.RegisterCommand(Keys.E, CloseDialogueWindow, ClickState.RELEASED);

                    dialogueWindow.Size     = new Vector2(screenRectangle.Width * (2f / 3f), (screenRectangle.Height / 2f) - 100);
                    dialogueWindow.Position = new Vector2(
                        (screenRectangle.Width - dialogueWindow.Size.X) / 2f,
                        screenRectangle.Height / 2f + (screenRectangle.Height / 2f - dialogueWindow.Size.Y) / 2f);
                    dialogueWindow.Title         = npc.Name;
                    dialogueWindow.BorderTexture = tooltipBorder;

                    dialogueWindow.Component = dialogueComponent;
                    dialogueWindow.Show();
                    dialogueComponent.DialogueSelected += dialogueManager.OnSelected;

                    hudManager.Put(Window.DIALOGUE, dialogueWindow);
                    isPaused = true;
                    break;
                }
            }
        }
        public static DialogueComponent SetDialogue(this BaseCharacterControl mainSpeaker, DialogueStruct[][] dialogues, int[,] linkInfo)
        {
            DialogueComponent temp = mainSpeaker.SetDialogue();

            temp.Dialogue = new DialogueGraph(dialogues, linkInfo);
            return(temp);
        }
Exemple #3
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    void ShowOptions(DialogueComponent com)
    {
        this.ShowMessage(com.Dialogue);

        //Resetting options panel
        this.options.ForEach(x => x.gameObject.SetActive(false));


        if (com is DialogueComposite)
        {
            DialogueComposite composite = (DialogueComposite)com;
            for (int i = 0; i < composite.NumberOfOptions; i++)
            {
                var temp = i;
                this.options[i].gameObject.SetActive(true);
                this.options[i].transform.GetChild(0).GetComponent <Text>().text = composite.Get(temp).Option;

                this.options[i].GetComponent <Button>().onClick.AddListener(() =>
                {
                    this.Display(composite, temp);
                });
            }
        }
        else
        {
            Debug.Log("End LEAF NODE");
        }
    }
        public static DialogueComponent setDialogue(this BaseCharacterControl mainSpeaker, DialogueStruct[][] dialogues, int[,] linkInfo, bool auto, bool StandStill, DialogueComponentBase.DialogueStart startConv, DialogueComponentBase.DialogueRepetition repeat, float radius)
        {
            DialogueComponent temp = mainSpeaker.setDialogue(dialogues, linkInfo, auto, StandStill, startConv, repeat);

            temp.Radius = radius;
            return(temp);
        }
Exemple #5
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 private void ClearAll()
 {
     ClearContainer();
     _activeDialogueComponent = null;
     _closeAfterLinesShown    = false;
     _itemsToDisplay.Clear();
     _linesToDisplay.Clear();
 }
Exemple #6
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        public DialogueManager(DialogueComponent dialogueComponent)
        {
            m_dialogueComponent = dialogueComponent;

            m_dialogueBox = dialogueComponent.GetDialogueBox();
            m_speaker     = dialogueComponent.GetSpeaker();
            m_dialogue    = dialogueComponent.GetDialogue();
        }
Exemple #7
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            /// <summary>
            /// are you sure you want to construct your own DialogueManager? You may want to use
            /// SceneManager.GetInstance().GetDialogueManager() instead
            /// </summary>
            /// <param name="dialogueComponent">a dialogue component which houses the relevent UI elements</param>
            public DialogueManager(DialogueComponent dialogueComponent)
            {
                m_dialogueComponent = dialogueComponent;

                // assign references to all the relevant dialogue elements
                m_dialogueBox = dialogueComponent.GetDialogueBox();
                m_speaker     = dialogueComponent.GetSpeaker();
                m_dialogue    = dialogueComponent.GetDialogue();
            }
Exemple #8
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    // storeDialogueFromFile
    public static void storeDialogueFromFile(string source, string destination)
    {
        string line;

        string[] data;
        List <DialogueComponent> dList = new List <DialogueComponent>();
        List <Choice>            choices;
        int          lineCount = 0;
        StreamReader reader    = new StreamReader(File.OpenRead(source + ".csv"));

        // read to the end of the file line by line
        while (!reader.EndOfStream)
        {
            line    = reader.ReadLine();
            choices = new List <Choice>();
            if (lineCount != 0)
            {
                data    = line.Split(',');
                data[3] = data[3].Replace('%', ',');

                // init dialogue component
                DialogueComponent component = new DialogueComponent(int.Parse(data[0]),
                                                                    int.Parse(data[1]), data[2], data[3], getActionFromString(data[4]));

                // get choices, if any
                int              next   = 0;
                string           name   = "";
                Constants.Action action = Constants.Action.NONE;
                for (int i = 5; i < data.Length; ++i)
                {
                    if (i % 3 == 2)
                    {
                        name = data[i];
                    }
                    else if (i % 3 == 0)
                    {
                        int.TryParse(data[i], out next);
                    }
                    else if (i % 3 == 1)
                    {
                        action = getActionFromString(data[i]);
                        if (name != "")
                        {
                            choices.Add(new Choice(next, name, action));
                        }
                    }
                }

                component.choiceWrapper = new ChoiceWrapper(choices);
                dList.Add(component);
            }
            ++lineCount;
        }
        reader.Close();
        storeDialogue(new DialogueWrapper(dList), destination);
    }
        public static DialogueComponent setDialogue(this BaseCharacterControl mainSpeaker, DialogueStruct[][] dialogues, int[,] linkInfo, bool auto, bool StandStill, DialogueComponentBase.DialogueStart startConv, DialogueComponentBase.DialogueRepetition repeat)
        {
            DialogueComponent temp = mainSpeaker.SetDialogue(dialogues, linkInfo);

            temp.Auto          = auto;
            temp.Standingstill = StandStill;
            temp.StartConv     = startConv;
            temp.Repeat        = repeat;
            return(temp);
        }
 public void StartDialogue()
 {
     if (!isActive)
     {
         isActive               = true;
         nextDialogue           = true;
         m_currentDialogueIndex = m_dialogueAsset.m_startIndex;
         currentActiveDialogue  = this;
         OnDialogueStart();
     }
 }
Exemple #11
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    public void Show(DialogueComponent dialogue)
    {
        activateDialogueUI();
        currentDialogue  = dialogue;
        txtDialogue.text = currentDialogue.text;
        txtSpeaker.text  = currentDialogue.speaker;

        if (player != null)
        {
            player.setPlayerCanMove(false);
        }
    }
 public void remove(DialogueComponent dc)
 {
     if (dc is Condition)
     {
         conditions.Remove((Condition)dc);
     }
     else if (dc is Quote)
     {
         quotes.Remove((Quote)dc);
     }
     else if (dc is Action)
     {
         actions.Remove((Action)dc);
     }
 }
Exemple #13
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    // Log
    private void AddToLog(DialogueComponent dc)
    {
        return;

        /*
         * // Exit if not adding anything to log
         * if (dc.type == DialogueComponentType.Animation)
         * {
         *  // pass
         *  return;
         * }
         * else if (dc.type == DialogueComponentType.CharacterChange)
         * {
         *  // pass
         *  return;
         * }
         * else if (dc.type == DialogueComponentType.MusicChange)
         * {
         *  // pass
         *  return;
         * }
         * else if (dc.type == DialogueComponentType.SFX)
         * {
         *  // pass
         *  return;
         * }
         *
         * GameObject newLogEntry = Instantiate(LogEntryPrefab);
         * var newLogText = newLogEntry.GetComponent<TextMeshProUGUI>();
         *
         * // Assign text based on dc
         * if (dc.type == DialogueComponentType.Text)
         * {
         *  newLogText.text = "<b>" + dc.speakerName + "</b><br>";
         *  newLogText.text += dc.textContent;
         * }
         *
         * newLogEntry.transform.SetParent(LogGrid.transform);
         * newLogEntry.transform.localScale = new Vector3(1, 1, 1);
         * //newLogEntry.transform.positio
         * newLogEntry.SetActive(true);
         */
    }
Exemple #14
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    public void ChangeDialogueComponent(string modifRef)
    {
        DialogueComponent DC = dialogues.Find(x => x.modificationName == modifRef);
        //Destroy(DC.characterToModify.GetComponent<PNJ>());
        //PNJ pnjComponent = DC.newComponent;
        PNJ oldComponent = DC.characterToModify.GetComponent <PNJ>();

        oldComponent.transitionQuote      = DC.newComponent.transitionQuote;
        oldComponent.PNJName              = DC.newComponent.PNJName;
        oldComponent.eventsActivationList = DC.newComponent.eventsActivationList;

        /*if(DC.newComponent.eventsActivationList.Count > 0)
         * {
         *  for(int i = 0; i < DC.newComponent.eventsActivationList.Count; i++)
         *  {oldComponent.eventsActivationList.Add(new PNJ.EventsTriggeredByStickers{DC.newComponent.eventsActivationList.})}
         * }*/
        oldComponent.negativeQuote           = DC.newComponent.negativeQuote;
        oldComponent.allDialogs              = DC.newComponent.allDialogs;
        oldComponent.stickerRedirection      = DC.newComponent.stickerRedirection;
        oldComponent.eventRedirection        = DC.newComponent.eventRedirection;
        oldComponent.haveEvent               = DC.newComponent.haveEvent;
        oldComponent.stickerAlreadyGivenList = DC.newComponent.stickerAlreadyGivenList;
        oldComponent.stickersAlreadyGiven    = DC.newComponent.stickersAlreadyGiven;
    }
Exemple #15
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    void InitializeDialogues()
    {
        root       = new DialogueComposite("", string.Format("Hi there, {0}", this.name)); //;Level 1
        levelTwo   = new DialogueComposite("Level 2", "Reply 2");                          //;Level 2
        levelThree = new DialogueComposite("Level 3", "Reply 3");                          //;Level 3
        levelFour  = new DialogueComposite("Level 4", "Reply 4");                          //;Level 4
        levelFive  = new DialogueComposite("Level 5", "Reply 5");                          //;Level 2

        root.AddOption(levelTwo);
        root.AddOption(new Dialogue("L1_PO_A", "L1_Reply A"));
        root.AddOption(new Dialogue("L1_PO_B", "L1_Reply B"));


        levelTwo.AddOption(levelThree);
        levelTwo.AddOption(new Dialogue("L2_PO_A", "L2_Reply A"));
        levelTwo.AddOption(new Dialogue("L2_PO_B", "L2_Reply B"));

        levelThree.AddOption(new Dialogue("L3_PO_A", "L3_Reply A"));
        levelThree.AddOption(levelFour);
        levelThree.AddOption(new Dialogue("L3_PO_B", "L3_Reply B"));

        levelFour.AddOption(new Dialogue("L4_PO_A", "L4_Reply A"));
        levelFour.AddOption(levelFive);
        levelFour.AddOption(new Dialogue("L4_PO_B", "L4_Reply B"));
        levelFour.AddOption(new Dialogue("L4_PO_C", "L4_Reply C"));

        levelFive.AddOption(new Dialogue("L5_PO_A", "L5_Reply A"));
        levelFive.AddOption(new Dialogue("L5_PO_B", "L5_Reply B"));
        levelFive.AddOption(new Dialogue("L5_PO_C", "L5_Reply C"));
        levelFive.AddOption(new Dialogue("L5_PO_D", "L5_Reply D"));
        levelFive.AddOption(new Dialogue("L5_PO_E", "L5_Reply E"));



        ShowOptions(root);
    }
Exemple #16
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    void Awake()
    {
        _dc = GetComponent <DialogueComponent>();

        nextSetBtn.onClick.AddListener(_dc.GoToNextDialogue);
    }
 public void StopDialogue()
 {
     isActive = false;
     currentActiveDialogue = null;
     OnDialogueComplete();
 }
Exemple #18
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 public virtual void AddOption(DialogueComponent com)
 {
 }
 public static void DispatchDialogueStartedEvent(DialogueComponent dialogueComponent)
 {
     Instance.EmitSignal(nameof(EventDialogueStarted), DIALOGUE_STARTED, dialogueComponent);
 }
Exemple #20
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 public override void AddOption(DialogueComponent com)
 {
     this.replies.Add(com);
 }
Exemple #21
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 public virtual void RemoveOption(DialogueComponent com)
 {
 }
Exemple #22
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 public override void RemoveOption(DialogueComponent com)
 {
     this.replies.Remove(com);
 }
    private void UpdatePassiveDialogue()
    {
        DialogueData dialogue;

        m_dialogueAsset.m_dialogueData.TryGetValue(m_currentDialogueIndex, out dialogue);
        CharacterComponent characterComp;

        m_dialogueAsset.m_characterData.TryGetValue(dialogue.characterName, out characterComp);

        if (nextDialogue)
        {
            if (!dialogue.m_isStartNode && !dialogue.m_isEventNode)
            {
                Vector3 dialoguePosition = characterComp.GetCurrentOffset();

                // do all the actions for the current dialogue
                m_textDisplay.DisplayPassiveBubble(true, characterComp.GetCurrentBubblePos());
                m_textDisplay.Display(dialogue.dialogueText, dialoguePosition);

                //character comp related actions
                characterComp.OnCharacterTalk(dialogue.GetDialogueTextWithoutTags());
                SetAllCharacterEmotions(dialogue);
                nextDialogue = false;
            }
            else
            {
                if (dialogue.isConditionalBranching)
                {
                    m_currentDialogueIndex = CheckDialogueConditions(dialogue);
                    nextDialogue           = true;
                }
                else if (dialogue.m_nextDialogueData.Count == 1)
                {
                    m_currentDialogueIndex = dialogue.m_nextDialogueData[0];
                    nextDialogue           = true;
                }
                else if (dialogue.m_nextDialogueData.Count > 1)
                {
                    // display all branching options
                    DisplayDialogueOptions(dialogue.m_nextDialogueData);
                    nextDialogue = false;
                }
                else if (dialogue.m_nextDialogueData.Count == 0)
                {
                    isActive = false;
                    currentActiveDialogue = null;
                    m_textDisplay.DisplayPassiveBubble(false, new Vector3(0, 0, 0));
                    OnDialogueComplete();
                }
            }

            UpdateInventory(dialogue);
            UpdateQuests(dialogue);
            for (int i = 0; i < dialogue.eventObjects.Count; ++i)
            {
                dialogue.eventObjects[i].SendMessage(dialogue.eventFunctions[i]);
            }
        }


        bool isNextDialogueButtonPressed = Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Mouse0);

        if (isNextDialogueButtonPressed && !m_textDisplay.iSDone())
        {
            Vector3 dialoguePosition = characterComp.GetCurrentOffset();
            m_textDisplay.StopTypeWriterEffect();
            m_textDisplay.ClearDisplay();
            m_textDisplay.AddToDisplayImmediate(dialogue.dialogueText, dialoguePosition);
            return;
        }
        if (isNextDialogueButtonPressed && m_textDisplay.iSDone())
        {
            m_textDisplay.ClearDisplay();

            // next dialogue is not branching
            if (dialogue.m_nextDialogueData.Count == 1)
            {
                m_currentDialogueIndex = dialogue.m_nextDialogueData[0];
                hasPlayerOptions       = false;
                nextDialogue           = true;
            }
            // next dialogue is branching
            else if (dialogue.m_nextDialogueData.Count > 1)
            {
                if (dialogue.isConditionalBranching)
                {
                    m_currentDialogueIndex = CheckDialogueConditions(dialogue);
                    nextDialogue           = true;
                }
            }

            // dialogue is now complete
            if (dialogue.m_nextDialogueData.Count == 0)
            {
                isActive = false;
                currentActiveDialogue = null;
                m_textDisplay.DisplayPassiveBubble(false, new Vector3(0, 0, 0));
                OnDialogueComplete();
            }
        }
    }
Exemple #24
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 private void OnDialogueStarted(string eventGuid, DialogueComponent dialogueComponent)
 {
     Open();
     _activeDialogueComponent = dialogueComponent;
     InitializeContent();
 }
    private void UpdateActiveDialogue()
    {
        DialogueData dialogue;

        m_dialogueAsset.m_dialogueData.TryGetValue(m_currentDialogueIndex, out dialogue);
        CharacterComponent characterComp;

        m_dialogueAsset.m_characterData.TryGetValue(dialogue.characterName, out characterComp);

        if (nextDialogue)
        {
            if (!dialogue.m_isStartNode && !dialogue.m_isBranching && !dialogue.m_isEventNode)
            {
                m_textDisplay.DisplayDialogueHeader(dialogue.characterName, characterComp.characterIcon);

                // do all the actions for the current dialogue
                m_textDisplay.StopDisplayingOptions();
                m_textDisplay.DisplayActiveOptionBubble(false, 0);
                m_textDisplay.DisplayActiveBubble(true);
                m_textDisplay.Display(dialogue.dialogueText);

                //character comp related actions
                characterComp.OnCharacterTalk(dialogue.GetDialogueTextWithoutTags());
                SetAllCharacterEmotions(dialogue);
                nextDialogue = false;
            }
            else
            {
                if (dialogue.isConditionalBranching)
                {
                    m_currentDialogueIndex = CheckDialogueConditions(dialogue);
                    nextDialogue           = true;
                }
                else if (dialogue.m_nextDialogueData.Count == 1)
                {
                    m_currentDialogueIndex = dialogue.m_nextDialogueData[0];
                    nextDialogue           = true;
                }
                else if (dialogue.m_nextDialogueData.Count > 1)
                {
                    // display all branching options
                    DisplayDialogueOptions(dialogue.m_nextDialogueData);
                    nextDialogue = false;
                }
                else if (dialogue.m_nextDialogueData.Count == 0)
                {
                    isActive = false;
                    currentActiveDialogue = null;
                    m_textDisplay.DisplayActiveBubble(false);
                    OnDialogueComplete();
                }
            }

            UpdateInventory(dialogue);
            UpdateQuests(dialogue);

            // triggering dialogue game events
            for (int i = 0; i < dialogue.eventObjects.Count; ++i)
            {
                dialogue.eventObjects[i].SendMessage(dialogue.eventFunctions[i]);
            }
        }

        bool isNextDialogueButtonPressed = Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Mouse0) || Input.GetKeyDown(KeyCode.E);

        if (isNextDialogueButtonPressed && !m_textDisplay.iSDone())
        {
            m_textDisplay.StopTypeWriterEffect();
            m_textDisplay.ClearDisplay();
            m_textDisplay.DisplayDialogueHeader(dialogue.characterName, characterComp.characterIcon);
            m_textDisplay.AddToDisplayImmediate(dialogue.dialogueText);
            return;
        }

        if (isNextDialogueButtonPressed && m_textDisplay.iSDone())
        {
            m_textDisplay.ClearDisplay();

            // next dialogue is not branching
            if (dialogue.m_nextDialogueData.Count == 1)
            {
                m_currentDialogueIndex = dialogue.m_nextDialogueData[0];
                hasPlayerOptions       = false;
                nextDialogue           = true;
            }

            // next dialogue is branching
            else if (dialogue.m_nextDialogueData.Count > 1)
            {
                if (!dialogue.isConditionalBranching)
                {
                    // display all branching options
                    DisplayDialogueOptions(dialogue.m_nextDialogueData);
                }
                else
                {
                    m_currentDialogueIndex = CheckDialogueConditions(dialogue);
                    nextDialogue           = true;
                }
            }

            // branching option chosen
            if (optionChosen == true)
            {
                m_currentDialogueIndex = dialogue.m_nextDialogueData[playerSelectedOption];
                hasPlayerOptions       = false;
                nextDialogue           = true;
                m_textDisplay.ClearDisplay();
                optionChosen         = false;
                playerSelectedOption = 0;
            }

            // dialogue is now complete
            if (dialogue.m_nextDialogueData.Count == 0)
            {
                isActive = false;
                currentActiveDialogue = null;
                m_textDisplay.DisplayActiveBubble(false);
                OnDialogueComplete();
            }
        }
        // selecting player option
        else if (hasPlayerOptions)
        {
            float verticalInput = Input.GetAxisRaw("Vertical");
            if (verticalInput != 0 && canChangeOption)
            {
                canChangeOption = false;
                StartCoroutine(ChangePlayerOption(dialogue.m_nextDialogueData.Count, verticalInput));
                DisplayDialogueOptions(dialogue.m_nextDialogueData);
            }
            optionChosen = true;
        }
    }
Exemple #26
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    private void DisplayNextComponent()
    {
        if (dialogueComponentQueue.Count == 0)
        {
            EndDialogue();
            return;
        }

        // Handle the component based on type
        DialogueComponent dialogueComponent = dialogueComponentQueue.Dequeue();

        // Add to history log
        AddToLog(dialogueComponent);

        if (dialogueComponent.type == DialogueComponentType.Text)
        {
            DeactivateNameplates();
            if (dialogueComponent.namePlateAlignment == DialogueComponent.NamePlateAlignment.Left)
            {
                nameplateLeft.SetActive(true);
                TrySetNameplateText(nameplateLeft, dialogueComponent.speakerName);
            }
            else if (dialogueComponent.namePlateAlignment == DialogueComponent.NamePlateAlignment.Right)
            {
                nameplateRight.SetActive(true);
                TrySetNameplateText(nameplateRight, dialogueComponent.speakerName);
            }
            else if (dialogueComponent.namePlateAlignment == DialogueComponent.NamePlateAlignment.Center)
            {
                nameplateCenter.SetActive(true);
                TrySetNameplateText(nameplateCenter, dialogueComponent.speakerName);
            }
            else
            {
                // pass
            }

            if (typingCoroutine != null)
            {
                StopCoroutine(typingCoroutine);
            }
            typingCoroutine = StartCoroutine(TypeSentence(dialogueComponent.textContent));
        }
        else if (dialogueComponent.type == DialogueComponentType.Image)
        {
            if (animCoroutine != null)
            {
                StopCoroutine(animCoroutine);
            }
            if (dialogueComponent.imageNumber >= images.Length)
            {
                // pass
            }
            else
            {
                animCoroutine = StartCoroutine(TransitionImage(images[dialogueComponent.imageNumber], dialogueComponent.image));
            }
            DisplayNextComponent();
        }

        /*
         * else if (dialogueComponent.type == DialogueComponentType.Animation)
         * {
         *  if (dialogueComponent.animationName == "BlackPanelDisplay")
         *  {
         *      animPanelTitleText.text = dialogueComponent.speakerName;
         *      animPanelSubText.text = dialogueComponent.textContent;
         *      animPanelAnimator.SetTrigger("BlackPanelDisplay");
         *  }
         *  DisplayNextComponent();
         * }
         */
        else if (dialogueComponent.type == DialogueComponentType.SFX)
        {
            sfxPlayer.PlayOneShot(dialogueComponent.soundEffect);
            DisplayNextComponent();
        }
        else if (dialogueComponent.type == DialogueComponentType.Music)
        {
            if (dialogueComponent.song == null)
            {
                musicPlayer.Stop();
            }
            else
            {
                musicPlayer.clip = dialogueComponent.song;
                musicPlayer.Play();
            }
            DisplayNextComponent();
        }
        else
        {
            Debug.Log("Given dialogueComponent without type, this is INVALID!");
            DisplayNextComponent();
        }
    }
Exemple #27
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 void Display(DialogueComponent cmp, int inde)
 {
     ShowOptions(cmp.Get(inde));
 }
 public Node(DialogueComponent component) : base()
 {
     this.data = component;
     Click    += (sender, e) => Managers.Control.select(this);
 }