// Use this for initialization void Start() { // TODO put king actor into dialogue manager dialogueManager = FindObjectOfType <Dialogue.DialogueManager>(); // May change around based on conversation dialogueManager.actors["King"] = kingActor; }
// Use this for initialization void Start() { ActionPopup.gameObject.SetActive(false); // Don't interact during dialogue Dialogue.DialogueManager dialogueManager = FindObjectOfType <Dialogue.DialogueManager>(); }