Exemple #1
0
 public virtual void OnAction(Character o)
 {
     if (d)
     {
         d.Apply();
     }
 }
Exemple #2
0
 public override void OnAction(Character c)
 {
     base.OnAction(c);
     if (c is Player)
     {
         print("ACTION");
         Dialogue.Dialogue d = gameObject.GetComponent <Dialogue.Dialogue> ();
         if (d != null)
         {
             print("dialogue");
             d.Apply();
         }
     }
 }