// Update is called once per frame void OnTriggerEnter2D(Collider2D other) { GameManager.playersTurn = false; //Dialoge dm.displayDialoge(2); DialogeManager.dSwitch = true; }
// Update is called once per frame void OnTriggerEnter2D(Collider2D other) { GameManager.playersTurn = false; //Dialoge dm.displayDialoge(1); DialogeManager.dSwitch = true; //GameManager.playersTurn = true; //Debug.Log ("Boooom"); //GameManager.instance.addNewChracter (); //Destroy (gameObject); }