Exemple #1
0
    // Update is called once per frame
    void OnTriggerEnter2D(Collider2D other)
    {
        GameManager.playersTurn = false;

        //Dialoge
        dm.displayDialoge(2);
        DialogeManager.dSwitch = true;
    }
Exemple #2
0
    // Update is called once per frame
    void OnTriggerEnter2D(Collider2D other)
    {
        GameManager.playersTurn = false;

        //Dialoge
        dm.displayDialoge(1);
        DialogeManager.dSwitch = true;
        //GameManager.playersTurn = true;

        //Debug.Log ("Boooom");

        //GameManager.instance.addNewChracter ();
        //Destroy (gameObject);
    }