Exemple #1
0
 public void HandleBeginConversation(IngameController main)
 {
     m_popupActive        = false;
     m_currentIndoorScene = LegacyLogic.Instance.ConversationManager.IndoorScene;
     if (String.IsNullOrEmpty(m_currentIndoorScene))
     {
         main.Minimap.gameObject.SetActive(false);
         main.HUDControl.gameObject.SetActive(false);
         main.DangerSense.gameObject.SetActive(false);
         m_finishIndoorSceneLoad   = true;
         m_finishFade              = true;
         m_conversation.FinishFade = true;
         m_conversation.gameObject.SetActive(true);
         m_conversation.Init();
         m_container.Init();
     }
     else
     {
         m_finishIndoorSceneLoad   = false;
         m_finishFade              = false;
         m_conversation.FinishFade = false;
         m_conversation.gameObject.SetActive(false);
         OverlayManager overlay  = IngameController.Instance.Overlay;
         EventHandler   callback = delegate(Object sender, EventArgs e)
         {
             main.Minimap.gameObject.SetActive(false);
             main.HUDControl.gameObject.SetActive(false);
             main.DangerSense.gameObject.SetActive(false);
             m_finishFade = true;
             m_conversation.FinishFade = true;
             m_conversation.gameObject.SetActive(true);
             m_conversation.Init();
             m_container.Init();
             IndoorSceneLoader.Instance.RequestIndoorScene(m_currentIndoorScene);
             CheckOverlayTransition();
         };
         overlay.FadeFrontTo(1f, 1f, callback);
     }
     main.ChangeIngameContext(this);
     m_InConversation = true;
 }